This is following up on my memory mapped display question in which John
Hogerhuis had pointed me to the cache in RAM of the data sent to the LCD
controller chips. I want to figure out exactly how the characters sent to
the LCD are stored in RAM so I can both read it as a map and write to it
and trigger a machine language routine to copy it quickly to the LCD.

I'm pretty sure that this can be done. For example, the LCOPY (PRTLCD)
routine sends the screen to the printer by reading the LCD buffer, so it
should be possible to PEEK at it. Unfortunately, PEEKing it naively, shows
that the first line in the buffer is not the first line of text on the
screen. Instead, it appears to be a ring buffer. Also, POKEing to the
buffer does not change the display, but it should be possible to quickly
update the LCD from a buffer as that's what the Alternate Screen routines
for TELCOM seem to do.

On the other hand, I've read through a lot of documentation, from Programming
Tips
<https://archive.org/details/ProgrammingTipsPeeksAndPokesForTheTandyPortableComputers>
to Hidden Powers
<https://archive.org/details/HiddenPowersOfTheTrs80Model100>, from Inside
the Model <http://www.club100.org/ftp/m100-oppedahl-2.pdf>100
<http://www.club100.org/ftp/m100-oppedahl-2.pdf> to Radio-Shack ROM
Functions, <https://archive.org/details/Model100RomFunctions> even the
M100SIG
<https://github.com/LivingM100SIG/Living_M100SIG/blob/main/M100SIG/Lib-08-TECH-PROGRAMMING/08_idx.txt>,
and have not found anything. A while ago, I saw a fabulous disassembly of
the Model-T ROMs, with conditional parts for each of the different family
members. I'm pretty sure it was part of the z88dk project, but searching
for it now is turning up nothing. (Most of the search results now say,
"LOGIN REQUIRED". Ugh.)  Any help finding it would be greatly appreciated.

Or, I'd also appreciate being told if I am fundamentally misunderstanding
how these computers can be used.

Thanks,

—b9

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