First, OpenEmu is about 90 percent accessible. The only thing that isn’t, and 
something i’ve tweeted the developers about, is remapping keys and buttons.
Second, if blind folks would stop having this attitude about apps that make 
classic video games playable on modern systems not being accessible is 
justified because of the fact that it is a video game, I strongly disagree. I 
am what some would call a modern console gamer, but not necessarily what 
sighted people think when they think “gamer". Since yes, a lot of the games are 
largely unplayable, an entire genre of games is playable, and there have been a 
few gems that are playable such as Final Fantasy 13 and Resident Evil 6.
Third, I am one of the blind community members trying to advocate for game 
accessibility within the mainstream sector by playing them and showing that 
they can be played. While I agree that app accessibility and it’s outlook needs 
to be changed, both with the Open Source sector and in general, to come on this 
list and state that we should not try to make video games accessible as much as 
possible and instead focus on software that makes us more productive in society 
(which we continue to do daily) would give game developers and utility app 
developers such as openEmu a way out and choose not to make their apps 
accessible. Heck, any developer for that matter, if they are given a reason to 
back out of accessibility most developers will jump at it if they aren’t 
getting paid.
If game developers and app developers in general were more aware of gaming, and 
the alternative methods that some could be made accessible; there would be a 
huge amount of jobs opened to us. Accessibility needs to be spread more 
generally, especially for us. Perhaps then maybe employers will accept us for 
our abilities, rather than firing us because software they use isn't 
accessible, and they don’t want to take the effort to hire programmers for you; 
because you had yet to show them how capable you are as a blind person.
Sorry I had to go on this rant, but I had to make my opinion known about 
letting video games simply go to the wayside. This goes for anything that can 
reasonably be made accessible with a ton of effort. There are lots of things 
that can be made accessible with collaborative effort, but I guess since the 
state of accessibility hasn’t changed for a while no one will be up for trying 
some colab effort any time soon.
> On Dec 15, 2014, at 2:16 AM, Sarah k Alawami <[email protected]> wrote:
> 
> In the open source or free software movement world I doubt you will find 
> such. For example I would not and cannot higher programmers as they do charge 
> over a thousand dollars per few weeks to code and we as the blind cannot 
> afford that. I know in my hobby of restoring furniture I would charge about 
> $500 per item as big or bigger then a conventional bench to help cover 
> supplies and labor. Same with programming so we really are on our own here.
> 
> Even so in my field of sound ingineering where software is barely now 
> starting to be more accessible, it takes thousands and thousands of lines of 
> code and programmers can expect to be paid over maybe $3000 and higher for 
> their skills.
> 
> Blessings and happy Sunday
>> On Dec 14, 2014, at 8:27 PM, Sean Murphy <[email protected]> wrote:
>> 
>> The biggest challenge here is finding those who have the skills to do what 
>> you want.
>> 
>> 
>> Personally, I would like to see people spend their time in making 
>> applications that get blind people jobs, then on games for entertainment 
>> when they are visually based in the first place. I appreciate the need for 
>> relaxation and some people like to play games to achieve this. But when 
>> there is so many new apps that are not accessible in the open source sector. 
>> This is one area that need to be addressed.
>> 
>> Sean 
>> 
>> On 12 Dec 2014, at 11:53 pm, Devin Prater <[email protected]> wrote:
>> 
>>> Hi all. I’ve found an emulator pack of sorts, that is one app with many 
>>> emulator cores within it. It is fairly accessible, with help tags in place 
>>> of labels, but the preferences tabs aren’t available at all to voiceover, 
>>> either in tabbing or the voiceover cursor. I hope that we can make this 
>>> emulator accessible, going as far as being able to either OCR the screen 
>>> automatically, with free OCR packages,  or grab text information right from 
>>> the rom. I really believe video games, as part of culture, could be made 
>>> far more accessible to blind people than has been seen so far, as shown by 
>>> “accessible   ” attempts, and even a Chrono Trigger project, for windows of 
>>> course, that seeks to make Chrono Trigger accessible. Now, with open source 
>>> projects like open emu for the mac, we can take advantage of this and make 
>>> video games work for us. Of course, this will probably not happen, but it’s 
>>> worth a try to see how many blind developers, or sighted ones who could 
>>> help, would help us. The Open-emu staff may or may not be willing to help, 
>>> but seeing as it’s all open source, we could make a fork of it anyway, with 
>>> or without their help. At least we could make the application accessible, 
>>> at most we could make some games accessible, like text of story-lines and 
>>> such. Then we could have Chrono Cross, Final Fantasy, and the host of them 
>>> all, accessible. We just need people willing to try and explore. Oh if only 
>>> I knew programming in depth, I’d gladly help a lot.
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