I know it's been over 3 years, but what was the solution you guys had to 
change the MAX_VELOCITY for joint 3?

Thanks

On Monday, June 8, 2015 at 3:42:15 PM UTC-4, sliptonic wrote:
>
> Playing with it more today we noticed that if we inspected the value of 
> axis.N.free-vel-lim 
> in halconfig, we got different results for some axes than others. 
> After jogging the other axes with the jog speed slider maxed out, the 
> value would reflect the the MAX_VELOCITY value from the ini file but not 
> joint 3 (AXIS_5).  That one is always = 1.  This is consistent with what 
> halscope shows and seems to be about the real speed of the joint (ie about 
> 1 degree per second).
>
>
> On Mon, Jun 8, 2015 at 1:29 PM, Daren Schwenke <[email protected] 
> <javascript:>> wrote:
>
>> I noticed something similar.
>> Even with identical configs for axis 4-8, I get radically different 
>> movement speeds, and immediate joint following errors in world mode.  
>> As I had the option, I tried both angular and linear.  It didn't seem to 
>> make a difference.  I had the running theory that my angular/linear setting 
>> was being ignored for some of them.
>> I ended up settling on velocity extrusion where I don't need an axis 4-8 
>> to 'follow'.
>>
>> On Sunday, June 7, 2015 at 3:44:55 PM UTC-4, sliptonic wrote:
>>
>>> An update on my progress.  I'm still playing with this robot when I can 
>>> between other things. 
>>>
>>> It seems like most of the problems I'm seeing are related to how joint 3 
>>> (the axis which rotates the actuator around Z) moves.  It doesn't move fast 
>>> enough so in world mode, it can't keep up with the other axes and causes a 
>>> following error.
>>> I was able to duplicate the problem using the unmodified scara sim 
>>> config.  I just copied 
>>> /usr/share/linuxcnc/examples/sample-configs/sim/axis/vismach/scara/ to my 
>>> config directory and launched it.  With the jog speed slider maxed out, the 
>>> joint 0 and joint 1 axes move naturally but joint 3 (which is AXES_5 in the 
>>> config) is very slow.
>>>
>>>
>>> <https://lh3.googleusercontent.com/-scwv_JNxMkc/VXSUnUL2z8I/AAAAAAAAFJE/HU4CxIXwprg/s1600/Selection_004.png>
>>> When I watch this joint in halscope, it looks like the commanded 
>>> velocity is limited but I don't understand why.  The joint is configured 
>>> identically to the other two angular joints.
>>>
>>>
>>> <https://lh3.googleusercontent.com/-ablSbc4Lvjk/VXSdRCHQhVI/AAAAAAAAFJU/h9S4uAJdHrI/s1600/Selection_005.png>
>>> One way that the sim config differs from my real config is that in world 
>>> mode, the C joint in the sim config moves at expected speed.  In my real 
>>> config, I get following errors.
>>>
>>>
>>> On Sunday, March 22, 2015 at 9:08:23 AM UTC-5, sliptonic wrote: 
>>>>
>>>>
>>>>
>>>> On Monday, March 16, 2015 at 2:22:22 AM UTC-5, Michael Haberler wrote: 
>>>>>
>>>>>
>>>>> Any chance you reproduce the behavior with a scarakins sim config and 
>>>>> an exact sequence of actions to follow? If you have that I would suggest 
>>>>> you make it an issue in the github tracker 
>>>>>
>>>>> Yes.  Posted issue in tracker.
>>>>
>>>>  
>>>>
>>>>> > 2) The wrist joint (C or joint 3 in my case) seems unaffected by the 
>>>>> velocity and acceleration settings in the .ini file.  Regardless of how I 
>>>>> set them, this axis moves very slow.  This duplicates in the simulation 
>>>>> too. 
>>>>>
>>>>> unfortunately you'd be better off with the joints-axes branch which 
>>>>> isnt merged yet, and needs a determined djihadi to get it ready for a 
>>>>> merge, see https://github.com/machinekit/machinekit/issues/438 - also 
>>>>> the next problem might be addressed with it 
>>>>>
>>>>> I'm certainly not that djihadi but will be willing to test as things 
>>>> become available.  This machine is mostly for fun and learning so I have 
>>>> no 
>>>> time pressure.  I'm still curious about why joint 3 doesn't behave like 
>>>> other joints even in the sim config in joint mode.  I've cranked velocity 
>>>> and acceleration numbers through the roof but it still only moves at about 
>>>> 1/2 degree per second.  
>>>>
>>>>  
>>>>
>>>>> > 3) If I get into world mode, I can jog in Cartesian space and things 
>>>>> look good but there are no machine limits on the coordinated moves so the 
>>>>> machine will try to exceed it's range and make all kinds of unpleasant 
>>>>> sounds.  Similar behavior if you start try to job in forbidden ways in 
>>>>> the 
>>>>> sim configuration. 
>>>>>
>>>>> Out of curiosity: I think the jog-while-paused feature in mk motion 
>>>>> does limits correctly on _jogs during pause_. Could you try to adapt this 
>>>>> sim config to use your kins and see that it works (in sim mode maybe)? 
>>>>> this 
>>>>> would help point out what is missing. 
>>>>>
>>>>
>>>> I'll try porting my config.  I've been meaning to try this for my laser 
>>>> and mill configs anyway.   
>>>>
>>> -- 
>> website: http://www.machinekit.io blog: http://blog.machinekit.io 
>> github: https://github.com/machinekit
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>
>
>
> -- 
> Brad Collette
> 573-427-7132
>
>
>

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