It's been a long time so I don't remember the details but here's the
solution to my problem:
https://www.youtube.com/watch?v=N0eaka0LFlQ


On Thu, Dec 20, 2018 at 1:55 PM Cody Orlovsky <[email protected]> wrote:

> I know it's been over 3 years, but what was the solution you guys had to
> change the MAX_VELOCITY for joint 3?
>
> Thanks
>
> On Monday, June 8, 2015 at 3:42:15 PM UTC-4, sliptonic wrote:
>>
>> Playing with it more today we noticed that if we inspected the value of 
>> axis.N.free-vel-lim
>> in halconfig, we got different results for some axes than others.
>> After jogging the other axes with the jog speed slider maxed out, the
>> value would reflect the the MAX_VELOCITY value from the ini file but not
>> joint 3 (AXIS_5).  That one is always = 1.  This is consistent with what
>> halscope shows and seems to be about the real speed of the joint (ie about
>> 1 degree per second).
>>
>>
>> On Mon, Jun 8, 2015 at 1:29 PM, Daren Schwenke <[email protected]>
>> wrote:
>>
>>> I noticed something similar.
>>> Even with identical configs for axis 4-8, I get radically different
>>> movement speeds, and immediate joint following errors in world mode.
>>> As I had the option, I tried both angular and linear.  It didn't seem to
>>> make a difference.  I had the running theory that my angular/linear setting
>>> was being ignored for some of them.
>>> I ended up settling on velocity extrusion where I don't need an axis 4-8
>>> to 'follow'.
>>>
>>> On Sunday, June 7, 2015 at 3:44:55 PM UTC-4, sliptonic wrote:
>>>
>>>> An update on my progress.  I'm still playing with this robot when I can
>>>> between other things.
>>>>
>>>> It seems like most of the problems I'm seeing are related to how joint
>>>> 3 (the axis which rotates the actuator around Z) moves.  It doesn't move
>>>> fast enough so in world mode, it can't keep up with the other axes and
>>>> causes a following error.
>>>> I was able to duplicate the problem using the unmodified scara sim
>>>> config.  I just copied
>>>> /usr/share/linuxcnc/examples/sample-configs/sim/axis/vismach/scara/ to my
>>>> config directory and launched it.  With the jog speed slider maxed out, the
>>>> joint 0 and joint 1 axes move naturally but joint 3 (which is AXES_5 in the
>>>> config) is very slow.
>>>>
>>>>
>>>> <https://lh3.googleusercontent.com/-scwv_JNxMkc/VXSUnUL2z8I/AAAAAAAAFJE/HU4CxIXwprg/s1600/Selection_004.png>
>>>> When I watch this joint in halscope, it looks like the commanded
>>>> velocity is limited but I don't understand why.  The joint is configured
>>>> identically to the other two angular joints.
>>>>
>>>>
>>>> <https://lh3.googleusercontent.com/-ablSbc4Lvjk/VXSdRCHQhVI/AAAAAAAAFJU/h9S4uAJdHrI/s1600/Selection_005.png>
>>>> One way that the sim config differs from my real config is that in
>>>> world mode, the C joint in the sim config moves at expected speed.  In my
>>>> real config, I get following errors.
>>>>
>>>>
>>>> On Sunday, March 22, 2015 at 9:08:23 AM UTC-5, sliptonic wrote:
>>>>>
>>>>>
>>>>>
>>>>> On Monday, March 16, 2015 at 2:22:22 AM UTC-5, Michael Haberler wrote:
>>>>>>
>>>>>>
>>>>>> Any chance you reproduce the behavior with a scarakins sim config and
>>>>>> an exact sequence of actions to follow? If you have that I would suggest
>>>>>> you make it an issue in the github tracker
>>>>>>
>>>>>> Yes.  Posted issue in tracker.
>>>>>
>>>>>
>>>>>
>>>>>> > 2) The wrist joint (C or joint 3 in my case) seems unaffected by
>>>>>> the velocity and acceleration settings in the .ini file.  Regardless of 
>>>>>> how
>>>>>> I set them, this axis moves very slow.  This duplicates in the simulation
>>>>>> too.
>>>>>>
>>>>>> unfortunately you'd be better off with the joints-axes branch which
>>>>>> isnt merged yet, and needs a determined djihadi to get it ready for a
>>>>>> merge, see https://github.com/machinekit/machinekit/issues/438 -
>>>>>> also the next problem might be addressed with it
>>>>>>
>>>>>> I'm certainly not that djihadi but will be willing to test as things
>>>>> become available.  This machine is mostly for fun and learning so I have 
>>>>> no
>>>>> time pressure.  I'm still curious about why joint 3 doesn't behave like
>>>>> other joints even in the sim config in joint mode.  I've cranked velocity
>>>>> and acceleration numbers through the roof but it still only moves at about
>>>>> 1/2 degree per second.
>>>>>
>>>>>
>>>>>
>>>>>> > 3) If I get into world mode, I can jog in Cartesian space and
>>>>>> things look good but there are no machine limits on the coordinated moves
>>>>>> so the machine will try to exceed it's range and make all kinds of
>>>>>> unpleasant sounds.  Similar behavior if you start try to job in forbidden
>>>>>> ways in the sim configuration.
>>>>>>
>>>>>> Out of curiosity: I think the jog-while-paused feature in mk motion
>>>>>> does limits correctly on _jogs during pause_. Could you try to adapt this
>>>>>> sim config to use your kins and see that it works (in sim mode maybe)? 
>>>>>> this
>>>>>> would help point out what is missing.
>>>>>>
>>>>>
>>>>> I'll try porting my config.  I've been meaning to try this for my
>>>>> laser and mill configs anyway.
>>>>>
>>>> --
>>> website: http://www.machinekit.io blog: http://blog.machinekit.io
>>> github: https://github.com/machinekit
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>>
>>
>>
>> --
>> Brad Collette
>> 573-427-7132
>>
>>
>> --
> website: http://www.machinekit.io blog: http://blog.machinekit.io github:
> https://github.com/machinekit
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-- 
Brad Collette
573-427-7132

-- 
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