=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

           This E-mail is Sponsored by:   Small Dog Electronics
     --> Specializing in New & Factory Refurbished Apple computers <--
      Surf to <http://www.smalldog.com> Check out our daily specials!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

http://www.insanely-great.com/news.php?id=655

SGI announces OpenGL 1.4
By ron carlson, Insanely Great Mac
July 15th 2002

New features, functionality  arrive with latest dot update of the industry standard 

Designing the next-generation sports car, creating a must-have game, training future 
fighter pilots or producing the next blockbuster movie will become easier with the 
latest version of the OpenGL application programming interface (API). SGI and the 
OpenGL Architecture Review Board (ARB) have announced the availability of the OpenGL 
1.4 specification. Introduced 10 years ago by SGI, OpenGL is the graphics standard 
used by all Macs produced in recent years.

"We are proud of the global acceptance OpenGL has earned in its 10-year history, as 
evidenced by the broad range of hardware vendors and independent software vendors that 
rely on its cross-platform functionality and depth of graphics quality. We are also 
pleased that the ARB is delivering on its intention to provide a new specification 
every year, and OpenGL 1.4 is the latest proof point," said Shawn Underwood, director 
of marketing, SGI.

OpenGL 1.4 new features:
� Depth textures and shadow textures, enabling real-time shadows and related 
image-based rendering techniques;
� Vertex programming framework, setting the stage for user-defined geometry, lighting 
and shading programs and enabling high-level general-purpose shading languages;
� Automatic texture mipmap generation, providing rapid updates and high-quality 
texture filtering for dynamic textures;
� Numerous smaller enhancements -- multiple draw arrays, for higher geometry 
throughput; window raster position, for precise 2D and image rendering; user-defined 
fog coordinate, for advanced fog effects; user-defined secondary color, point 
parameters, texture; level-of-detail bias, texture crossbar, and new frame buffer; 
blending modes and stenciling functions for more flexible shading; and rendering 
effects.

With more than 60 hardware developer licensees, OpenGL has the broadest industry 
support of any openly licensed graphics API. OpenGL 1.4 implementations are expected 
to be available for various platforms later this year.


Post your comments at: 
http://www.insanely-great.com/news.php?id=655 




=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Copyright (c) 2002 Insanely Great Mac. All rights reserved. This article 
may not be republished in part or whole without explicit written 
permission from Insanely Great Mac.

Brought to you by Insanely Great Mac <http://www.insanely-great.com/>

To SUBSCRIBE - send email to [EMAIL PROTECTED] with subject 
subscribe macnews

To UNSUBSCRIBE - send email to [EMAIL PROTECTED] with subject 
unsubscribe macnews

Subscription problems/questions please email [EMAIL PROTECTED]

Reply via email to