Hi, We've had some off-line discussion and when future email on this is needed we'll use 2d-...@openjdk.java.net. So please let us consider this email to be closure on this list.
Also there is now a wiki page to document this requirement, which is something
Oracle has independently begun investigating : https://wiki.openjdk.java.net/display/2d/Metal+Graphics+Pipeline+for+MacOS Remember, any questions about that page or anything else, go to 2d-dev and create a new thread, and do not include or CC this list .. -phil. On 3/5/19, 6:17 AM, Alexey Ushakov wrote:
Hello, As far as we know Apple has deprecated OpenGL on MacOS platform (https://developer.apple.com/macos/whats-new/). Unfortunately, this decision greatly affects our products that based on Java Client technologies. So, we (here at JetBrains) decided to start a project to replace OpenGL rendering on MacOS platform with a new one based on Metal. This is a huge task, so we decided to leverage current rendering architecture that is used in OpenGL rendering pipeline on Mac. That’s why we didn’t use MTKView for representing AWT windows (that probably would be a better approach in the long term). Currently we're using CAMetalLayer within AWTView. We’ve implemented flat color shape/curve rendering so far and there is a lot of work to do. So, we’re looking forward to any collaboration. In the mean time I’d like to share our current work to discuss metal pipeline architecture at the early stage of work. Here is the webrev with our on going development: http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.00 Best Regards, Alexey