Ok, I'm close to giving up, and that's not like me... If there's more than one way to do it, please somebody show me one...
In a nutshell - I'd like to display some graphics. On my shiny new Mac. Under OS X. *Not* under X-Window, but the same way all of the other nifty apps do - as Aqua, or GL, or Quartz, or whatever. I'm not that picky. I just want to make a dorky game or such. Tk would be fun - but I understand the Tk modules need non-trivial edits to work with the Aqua-Tk I have been playing with. OpenGL (or GLUT) would be fun. But trying to take the current GL stuff and make it work is beyond my meager skills. The SDL libraries are ported, but perlsdl ain't. I am sad. Camelbones seems promising - but confusing, and it would be *nice* if it was a tad more crossplatform. Not that I've actually got it to work (but that's me, not camelbones). And I'm tending to think the Camelbones stuff is more Form-Dialog-suited than random-graphics-bouncing-around-the-screen-suited. I understand MacPerl had some Mac:: routines, but they're not ported... yet. And don't even *mention* the silly thought of some hybrid C/Perl thing - if I wanted to program in C, I'd do it, not perl. Did I miss something? Can *anyone* make a perl app under OS X that can, say, blank the screen and draw lines? Are my hopes of writing the next great arcade game in perl hopeless? Or should I just go cool my jets for a while? Please, a ray of light, I beg of you. They can do it in C++, Java, TCL, and even Python (shudder) - we *must* be able to do it in perl, right? -- Tom Bortels -- [EMAIL PROTECTED] --