Hi,

I'm using KDevelop a lot these days, and have thus been ogling the kdev-clang 
plugin that brings llvm/clang integration to that IDE.
Ideally I'd build that against the Apple-provided toolchain, just to prevent 
having to have multiple copies of the same version of the toolchain. There's 
also the issue of speed; in my testing, macports-clang-3.4 was significantly 
slower than all other compilers I had installed, whereas Apple's clang-3.4 was 
considerably faster than those same compilers. I have little reason to assume 
that situation is different with clang 3.5 .

Problem is, building kdev-clang requires llvm-config and the headers from 
clang-c, which Apple doesn't ship.

I've tried to download the llvmCore bundle from opensource.apple.com and get 
the components from there, but failed.

So I've wondered: would it be possible to provide the missing components from 
the current Apple toolchain through a port, so that one can build 3rd party 
software against that toolchain? kdev-clang wouldn't be the only "client" to 
benefit: one can also think of 3rd party debugger front ends, etc.

R.
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