On Sep 26, 2018, at 17:14, Perry E. Metzger wrote: > It seems that there's a bad interaction between Xcode 10's new build > system and certain ports. "pinentry-mac" is the only one I've hit so > far but there may be others. The kludge is to tell Xcode 10 (if it is > the version running) to use its old build system. If you hit this, > try the kludge I've added to "pinentry-mac" as a temporary workaround. > > (Note that Xcode 10 also seems to be much more strict about include > file paths, which necessitated a distinct required fix on > "pinentry-mac".) Could you describe what the problem or error is, so we'll recognize it if we run into it?
- Potential problem with small subset of Cocoa ports on X... Perry E. Metzger
- Re: Potential problem with small subset of Cocoa p... Ryan Schmidt
- Re: Potential problem with small subset of Coc... Perry E. Metzger
- Re: Potential problem with small subset of... Marius Schamschula
- Re: Potential problem with small subse... Perry E. Metzger
- Re: Potential problem with small ... Chris Jones
- Re: Potential problem with sm... Joshua Root
- Re: Potential problem wit... Perry E. Metzger
- Re: Potential problem wit... Chris Jones
- Re: Potential problem wit... Perry E. Metzger
- Re: Potential problem with sm... Perry E. Metzger
- Re: Potential problem with small subset of... Joshua Root
