On Nov 18, 2020, at 21:04, Chris Jones wrote:

> On 19 Nov 2020, at 2:31 am, Ryan Schmidt wrote:
> 
>>> On Nov 18, 2020, at 20:28, Saagar Jha wrote:
>>> 
>>>> On Nov 18, 2020, at 18:12, Ryan Schmidt wrote:
>>>> 
>>>> Based on the fact that Apple has released a beta of macOS Big Sur 11.1 
>>>> already, we can now see that Big Sur should be referred to as version 11, 
>>>> not 11.0 (and it would be reasonable to expect that next year's macOS will 
>>>> be version 12).
>>>> 
>>>> If you are fixing any ports that had been coded to assume the macOS 
>>>> version was always 10.x, be sure that you're not fixing it to simply 
>>>> accept versions 10.x or 11.x. Instead, remove any assumption about the 
>>>> version number so that you won't have to revisit the problem again every 
>>>> year.
>>>> 
>>>> When Josh released MacPorts 2.6.4 recently, he used the number 11.0 on the 
>>>> Big Sur installer package. For the next version, we should use the version 
>>>> number 11 to denote Big Sur.
>>>> 
>>>> I did the same when naming the Big Sur buildbot machines and will change 
>>>> them from 11.0 to 11 soon.
>>>> 
>>>> Part of our decision to use "11.0" came from the way that Apple named the 
>>>> SDK: MacOSX11.0.sdk. We will have to see if they change this to 
>>>> MacOSX11.1.sdk in a future version of Xcode and the CLT. If they do, that 
>>>> would represent a change from their previous strategy, and it would be a 
>>>> problem for MacPorts because the SDK path gets baked into some ports. 
>>>> Previously this was ok since the SDK path would stay the same for the life 
>>>> of the OS version, but if it now changes during the life of the OS we may 
>>>> find ourselves needing to rebuild some ports to update their SDK paths.
>>>> 
>>>> We may also need to adjust how MacPorts selects the SDK version and SDK 
>>>> path, depending on whether Apple changes the SDK name.
>>>> 
>>> 
>> 
>>> The macOS SDK in Xcode 11.3 is MacOSX11.1.sdk.
>> 
>> Presumably you mean Xcode 12.3.
>> 
>> But ok, then this will suck, and users on Big Sur will need to make sure 
>> that they use an Xcode version that has the right SDK for their *minor* OS 
>> version.
> 
> Maybe macports should move away from using the versioned  sdk and just use 
> the versionless link instead, which should also be present...

MacPorts should be falling back to MacOSX.sdk if the versioned one is not 
available:

https://github.com/macports/macports-base/commit/73ee4b496ffb35ae8c57606580c8b2e7cd440b34

However we would rather use the versioned one to be sure it's the right 
version. Software written specifically for Macs may be able to deal with a 
newer-than-OS-version SDK, but most software in MacPorts isn't written 
specifically for Macs and can't always cope with that.

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