> On 19 Nov 2020, at 3:07 am, Ryan Schmidt <[email protected]> wrote:
> 
> 
> 
>> On Nov 18, 2020, at 21:04, Chris Jones wrote:
>> 
>> On 19 Nov 2020, at 2:31 am, Ryan Schmidt wrote:
>> 
>>>> On Nov 18, 2020, at 20:28, Saagar Jha wrote:
>>>> 
>>>>> On Nov 18, 2020, at 18:12, Ryan Schmidt wrote:
>>>>> 
>>>>> Based on the fact that Apple has released a beta of macOS Big Sur 11.1 
>>>>> already, we can now see that Big Sur should be referred to as version 11, 
>>>>> not 11.0 (and it would be reasonable to expect that next year's macOS 
>>>>> will be version 12).
>>>>> 
>>>>> If you are fixing any ports that had been coded to assume the macOS 
>>>>> version was always 10.x, be sure that you're not fixing it to simply 
>>>>> accept versions 10.x or 11.x. Instead, remove any assumption about the 
>>>>> version number so that you won't have to revisit the problem again every 
>>>>> year.
>>>>> 
>>>>> When Josh released MacPorts 2.6.4 recently, he used the number 11.0 on 
>>>>> the Big Sur installer package. For the next version, we should use the 
>>>>> version number 11 to denote Big Sur.
>>>>> 
>>>>> I did the same when naming the Big Sur buildbot machines and will change 
>>>>> them from 11.0 to 11 soon.
>>>>> 
>>>>> Part of our decision to use "11.0" came from the way that Apple named the 
>>>>> SDK: MacOSX11.0.sdk. We will have to see if they change this to 
>>>>> MacOSX11.1.sdk in a future version of Xcode and the CLT. If they do, that 
>>>>> would represent a change from their previous strategy, and it would be a 
>>>>> problem for MacPorts because the SDK path gets baked into some ports. 
>>>>> Previously this was ok since the SDK path would stay the same for the 
>>>>> life of the OS version, but if it now changes during the life of the OS 
>>>>> we may find ourselves needing to rebuild some ports to update their SDK 
>>>>> paths.
>>>>> 
>>>>> We may also need to adjust how MacPorts selects the SDK version and SDK 
>>>>> path, depending on whether Apple changes the SDK name.
>>>>> 
>>>> 
>>> 
>>>> The macOS SDK in Xcode 11.3 is MacOSX11.1.sdk.
>>> 
>>> Presumably you mean Xcode 12.3.
>>> 
>>> But ok, then this will suck, and users on Big Sur will need to make sure 
>>> that they use an Xcode version that has the right SDK for their *minor* OS 
>>> version.
>> 
>> Maybe macports should move away from using the versioned  sdk and just use 
>> the versionless link instead, which should also be present...
> 
> MacPorts should be falling back to MacOSX.sdk if the versioned one is not 
> available:
> 
> https://github.com/macports/macports-base/commit/73ee4b496ffb35ae8c57606580c8b2e7cd440b34
> 
> However we would rather use the versioned one to be sure it's the right 
> version. Software written specifically for Macs may be able to deal with a 
> newer-than-OS-version SDK, but most software in MacPorts isn't written 
> specifically for Macs and can't always cope with that.

I guess we will have to wait and see how much of a pain the sdk version 
changing each minor os update, if thats what is indeed going to happen, will 
be, and then decide whats the lesser evil here..
> 

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