> That surprises me...
>
> So what's the build failure when using the CLT SDK?
The summary has two errors:
> The following build commands failed:
> DataModelCompile
> /opt/local/*snip*/work/Sequel-Ace-2.3.1/build/Release/Sequel\
> Ace.app/Contents/Resources/
> /opt/local/*snip*/work/Sequel-Ace-Sequel-Ace-d660f4e/Models/SPUserManager.xcdatamodel
> CompileSwift normal x86_64
The error message of the first is:
> /opt/local/*snip*/work/Sequel-Ace-Sequel-Ace-d660f4e/Models/SPUserManager.xcdatamodel::
> error: Cannot run cdtool because either it or the simulator runtime cannot
> be found. ('(null)' : 'Cannot find a simulator runtime for platform (null).')
> [0]
The error message of the second is:
> Command CompileSwift failed with a nonzero exit code
Neither error occurs if I force the SDKROOT to be the output of `xcrun
--sdk macosx --show-sdk-path` which is
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.0.sdk
The full build log is at
https://gist.github.com/amake/995772e6eaad94bc12cd476e6bf31a54
-Aaron