The SDK in the Xcode.app and the SDK in the CLTs for MacOSX11.0.sdk are 
essentially identical (I just diff -ur'd them), so it doesn’t appear that the 
extra tools are in the SDK exactly. 

So from that point of view, the 10.15 SDK in the CLTs might still be used if 
there is a good reason to do so, as Josh points out, if Xcode could still find 
the other tools it is looking for.

The missing cdtool is here:

% locate cdtool                                                                 
/Applications/Xcode.app/Contents/Developer/Library/Xcode/Agents/cdtool
/Applications/Xcode.app/Contents/Developer/Platforms/AppleTVSimulator.platform/Developer/Library/Xcode/Agents/cdtool
/Applications/Xcode.app/Contents/Developer/Platforms/WatchSimulator.platform/Developer/Library/Xcode/Agents/cdtool
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/Library/Xcode/Agents/cdtool

I wonder how Xcode/xcodebuild goes about finding cdtools? It appears that 
xcodebuild is leveraging off the SDK location to find cdtools...

K

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