Mark,

To be clear, I would first try patching the Makefile by deleting all the system 
header dependencies from the Makefile and then see if  Macports will build the 
project.  But make sure the Makefile lists the location of all the directories 
where the header files are located.  (I typically place them in $(INCLUDES)).  
And make sure the rules contain $(INCLUDES).

You typically do not need to list the directories of the system header files 
because the compiler typically knows where they are (which as you know may 
change from MacOS to MacOS).

If you want to know why, keep reading....

Typically "make" only needs to know the following to build the initial Project 
from scratch:

  1.   The rules that define what source code files are needed to build each 
object and a rule for linking the object files and the location of the 
directories for the header files (e.g. main.h).

e.g

         INCLUDES := -I./

.PHONY all

         all:  edit
   
edit:  main.o kdb.o
$(CC) $(LDFLAGS) -o main.o kbd.o

         main.o: main.c myfunc.c
$(CC) $(CFLAGS) $(INCLUDES) -c main.c myfunc.c

kbd.o: kbd.c
$(CC) $(CFLAGS) $(INCLUDES) -c kbd.c


In the example above, the directories of the header files are in listed in 
$(INCLUDES).

You do not need to list the directories of the system header files in 
$(INCLUDES) because the compiler knows where they are (which as you know may 
change from MacOS to MacOS).

Ideally, if you know that a particular header is a dependency for an object, it 
is better to list it in the rule (e.g.  main.o:  main.c myfunc.c main.h)  OR 
create a separate rule for the header dependency:

main.o:  main.h

But these header dependency rules are typically not needed to build the initial 
project from scratch!  These rules exist so "make" will only rebuild the 
minimum number of objects when a header file has changed.

E.g.  If I change header.h and then run "make all" again in the above example, 
make will only recompile main.o and then it will link main.o with the 
previously built kbd.o.  kbd.o does not need to be recompiled.  This saves 
time.  Great for development!

Macports does not do this.  It typically will rebuild the whole project from 
scratch. (i.e. build all the objects and then link them into the final product).

In my view, Macports was not designed for development but for building a 
finished project and making a binary package.  (i.e. package management)

If you are still having problems, please EMAIL me the Makefile and I will take 
a look.

RobK88
________________________________
From: macports-dev <[email protected]> on behalf of 
Robert Kennedy <[email protected]>
Sent: August 2, 2022 8:10 AM
To: Mark Brethen <[email protected]>; MacPorts Developers 
<[email protected]>
Subject: Re: include files for cgxCADTools

Mark,

I agree with Josh, these headers look like they were automatically generated 
using something like "make depends".

When creating a Makefile, it is GOOD practice to include these lines as it will 
ensure that the Project will rebuild the correct files when a header file was 
changed.  Since it is a REAL pain to create them manually.  Many developers use 
something like "make depends".

If there is a "depends:" target in the Makefile, you could patch the Makefile 
and add "depends" as the first Phony target to the "all:" target.  e.g.

all:  depends main etc etc

Alternatively, you could try just patching the Makefile by removing all these 
lines (and any other line where a system header is the ONLY dependency in the 
rule).  The vast majority of time, they are NOT needed to build the initial 
project.  (They are needed if you want to use "make" to rebuild your project 
properly on subsequent runs where the developer has changed one of more of 
these system header files.  This is not a normal scenario if one is using 
Macports to build the project).

The most important rules are the rules involving the source code files (which 
must be kept).
e.g.  $(OBJDIR-MAIN)/%.o: %.c
      $(CC) $(CFLAGS) $(INCLUDES) -c $< -o $@

Make sure the Makfile has an "INCLUDES:" that lists the location of all the 
header files.  If it does, make will find them and build the initial project!

e.g. I am working on a new port where I converted an Xcode project to one using 
a Makefile.  I used "make depends" to generate these dependencies, Macports 
built the code just fine when I either:

  1.  Deleted all the lines below "# DO NOT DELETE THIS LINE -- make depend 
needs it"; or
  2.  Added "depends" as the first phony target to the all: phoney target

e.g. all: depends utils altivec mpeg2enc main $(PRODUCT)

You could even patch the Makefile and add another target called "macports" and 
tell Macports to build that:

      macports:  depends all

      And in the portfile, you would add:

build.target        macports

Good luck,

Rob


________________________________
From: macports-dev <[email protected]> on behalf of Mark 
Brethen <[email protected]>
Sent: August 1, 2022 8:51 PM
To: MacPorts Developers <[email protected]>
Subject: Re: include files for cgxCADTools

I’ll ask the developer

Sent from my iPhone

> On Aug 1, 2022, at 4:53 PM, Joshua Root <[email protected]> wrote:
>
> A lot of them aren't even standard headers; I believe the ones under bits/ 
> are glibc implementation details. I would suspect this part of the Makefile 
> was not hand-written but generated with one of the compiler's -M options. To 
> work correctly in that case, it would need to be regenerated for each new 
> system the software is built on.
>
> - Josh
>
>> On 2022-8-2 05:23 , Chris Jones wrote:
>> The makefile here is very poorly written. You should never directly 
>> reference standard headers like that…
>>>> On 1 Aug 2022, at 4:52 pm, Mark Brethen <[email protected]> wrote:
>>>
>>> This Makefile has the following lines:
>>>
>>> CadReader.o: /usr/include/stdlib.h /usr/include/bits/libc-header-start.h
>>> CadReader.o: /usr/include/features.h /usr/include/stdc-predef.h
>>> CadReader.o: /usr/include/sys/cdefs.h /usr/include/bits/wordsize.h
>>> CadReader.o: /usr/include/bits/long-double.h /usr/include/gnu/stubs.h
>>> CadReader.o: /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h
>>> CadReader.o: /usr/include/bits/floatn.h /usr/include/sys/types.h
>>> CadReader.o: /usr/include/bits/types.h /usr/include/bits/typesizes.h
>>> CadReader.o: /usr/include/bits/types/clock_t.h
>>> CadReader.o: /usr/include/bits/types/clockid_t.h
>>> CadReader.o: /usr/include/bits/types/time_t.h
>>> CadReader.o: /usr/include/bits/types/timer_t.h
>>> CadReader.o: /usr/include/bits/stdint-intn.h /usr/include/endian.h
>>> CadReader.o: /usr/include/bits/endian.h /usr/include/bits/byteswap.h
>>> CadReader.o: /usr/include/bits/byteswap-16.h
>>> CadReader.o: /usr/include/bits/uintn-identity.h /usr/include/sys/select.h
>>> CadReader.o: /usr/include/bits/select.h /usr/include/bits/types/sigset_t.h
>>> CadReader.o: /usr/include/bits/types/__sigset_t.h
>>> CadReader.o: /usr/include/bits/types/struct_timeval.h
>>> CadReader.o: /usr/include/bits/types/struct_timespec.h
>>> CadReader.o: /usr/include/sys/sysmacros.h /usr/include/bits/sysmacros.h
>>> CadReader.o: /usr/include/bits/pthreadtypes.h
>>> CadReader.o: /usr/include/bits/thread-shared-types.h
>>> CadReader.o: /usr/include/bits/pthreadtypes-arch.h /usr/include/alloca.h
>>> CadReader.o: /usr/include/bits/stdlib-float.h
>>>
>>> /usr/include doesn’t exist on Big Sure (I assume its deprecated?) however, 
>>> they can be found at
>>>
>>> ~ $ xcrun --sdk macosx --show-sdk-path
>>> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.1.sdk
>>>
>>> although I don’t see a ‘bits’ subdirectory. Has it been relocated?
>>>
>>> Thanks,
>>> Mark
>>>
>>>
>>>
>

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