OK, I've had a go at writing a very simple description of Pointer. Once the 
group has decided where it would like these sort of items I will move it. 
Meanwhile, any comment on the contents? 
http://jonathan.waddilove.net/macruby_pointers.html

Many thanks, Jonathan


regards,  Jonathan

Jonathan T Waddilove
email: jonat...@waddilove.net 
web: jonathan.waddilove.net

On 24 Jan 2010, at 11:32, John Shea wrote:

> yes, agreed as far as tutorials are concerned.
> 
> Regarding example/sample code i think we have a few issues.
> 
> i) Laurent and the core team are too busy to do the mundane task of checking 
> example code,
> ii) because the oficial MacRuby example code is an apple distribution it 
> needs to be always working and best practice.
> iii) changing versions of MacRuby can "age" working examples quickly
> 
> I think the solutions to these problems are:
> 
>  i) delegate someone to manage a separate example area, not part of the 
> distribution - i vote for you Jordan ;-), 
> 
> ii) & iii) the example area is by definition a work area - under constant 
> change / review etc  - so it does not matter how bad people think their 
> working code is:
> 
>  (and because people are learning, the code can be ((certainly in my case)) 
> rather Frankestein-ien )
> 
> - it can be posted to the site, and the community could clean / refactor, add 
> tests etc. 
> 
> The core team can cherry pick the best as needed.
> 
> Currently everyone posts their code to a multiple of places, it is often not 
> peer reviewed, and often forgotten 2 weeks later.
> 
> what do you think?
> J
> 
> 
> On Jan 23, 2010, at 11:41 PM, Jordan K. Hubbard wrote:
> 
>> Why stop there?   As we start to accumulate a growing collection of code 
>> samples and "conventional wisdom" about how to solve certain types of 
>> problems, it would be nice to get all of that information properly 
>> categorized and up on the project web site (specifically somewhere linked 
>> from https://www.macruby.org/documentation.html).  It would nicely 
>> compliment all the various tutorials and screencasts already there, most of 
>> which tend to give the reader a basic intro to MacRuby ("Here's how to build 
>> your first Cocoa app in IB!") and then leave all the really hairy stuff 
>> which follows as an exercise for the reader. :-)
>> 
>> - Jordan
>> 
>> On Jan 23, 2010, at 6:19 AM, Jonathan Waddilove wrote:
>> 
>>> It would be great if we could assemble a web page that documents some of 
>>> the required knowledge on MAcRuby Pointers for OpenGL.
>> _______________________________________________
>> MacRuby-devel mailing list
>> MacRuby-devel@lists.macosforge.org
>> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
> 
> _______________________________________________
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> MacRuby-devel@lists.macosforge.org
> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel

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