Hi Daniel, I have an update. If I add the --no-stdlib argument along with the --embed, then my archive passes validation but doesn't run. I only see an "Exited with code: 1 error in the console log. Is there a way to get an error message to determine only what I need from the framework?
Thanks, Bob Rice On Sep 20, 2012, at 3:50 PM, Robert Carl Rice <rice.au...@pobox.com> wrote: > Hi Daniel: > > When I use the arguments: > --compile --codesign "3rd Party Mac Developer Application: Robert Rice" > I get an app bundle that runs and passes validation but then is rejected as > an "invalid binary" because the executable doesn't enable sandboxing. > > When I add the embed argument: > --compile --embed --codesign "3rd Party Mac Developer Application: Robert > Rice" > I get an app bundle that runs but fails validation with the error: > “Deployment” does not contain a single–bundle application or contains > multiple products. Please select another archive, or adjust your scheme to > create a single–bundle application. > > My app could be submitted for review if I don't compile the ruby source. > > Thanks, > Bob Rice > > > On Sep 20, 2012, at 3:32 PM, Daniel Westendorf <dan...@prowestech.com> wrote: > >> Bob, >> >> I've deployed to the App Store without issue. Are you using the --embed >> argument for the Deployment target? >> >> dw >> >> On Thu, Sep 20, 2012 at 11:47 AM, Robert Carl Rice <rice.au...@pobox.com> >> wrote: >> The silence is defening! >> >> Is anyone able to get a compiled and sandboxed MacRuby project accepted to >> the App Store? >> >> If I understand how macruby_deploy works then it seems that it is trying to >> duplicate a lot of work that Xcode does by post-processing an Xcode >> application package. It also seems to me that it would solve my problem it I >> could include a source code bundle for the macruby runtime in my project so >> that Xcode would build it correctly with sandboxing enabled. Then I would >> need an option for macruby_deploy to not overwrite the executable, or, >> better yet, a macruby pre-compiler that I could invoke from the Xcode "Build >> Rules". Then I wouldn't need to run macruby_deploy and the build should even >> run faster since code signing would only run once. >> >> So what don't I understand about macruby_deploy? >> >> Thanks, >> Bob Rice >> >> _______________________________________________ >> MacRuby-devel mailing list >> MacRuby-devel@lists.macosforge.org >> http://lists.macosforge.org/mailman/listinfo/macruby-devel >> >> _______________________________________________ >> MacRuby-devel mailing list >> MacRuby-devel@lists.macosforge.org >> http://lists.macosforge.org/mailman/listinfo/macruby-devel >
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