Hi Daniel,

I have an update. If I add the --no-stdlib argument along with the --embed, 
then my archive passes validation but doesn't run. I only see an "Exited with 
code: 1 error in the console log. Is there a way to get an error message to 
determine only what I need from the framework?

Thanks,
Bob Rice


On Sep 20, 2012, at 3:50 PM, Robert Carl Rice <rice.au...@pobox.com> wrote:

> Hi Daniel:
> 
> When I use the arguments:
> --compile --codesign "3rd Party Mac Developer Application: Robert Rice"
> I get an app bundle that runs and passes validation but then is rejected as 
> an "invalid binary" because the executable doesn't enable sandboxing.
> 
> When I add the embed argument:
> --compile --embed --codesign "3rd Party Mac Developer Application: Robert 
> Rice"
> I get an app bundle that runs but fails validation with the error:
> “Deployment” does not contain a single–bundle application or contains 
> multiple products. Please select another archive, or adjust your scheme to 
> create a single–bundle application.
> 
> My app could be submitted for review if I don't compile the ruby source.
> 
> Thanks,
> Bob Rice
> 
> 
> On Sep 20, 2012, at 3:32 PM, Daniel Westendorf <dan...@prowestech.com> wrote:
> 
>> Bob,
>> 
>> I've deployed to the App Store without issue. Are you using the --embed 
>> argument for the Deployment target?
>> 
>> dw
>> 
>> On Thu, Sep 20, 2012 at 11:47 AM, Robert Carl Rice <rice.au...@pobox.com> 
>> wrote:
>> The silence is defening!
>> 
>> Is anyone able to get a compiled and sandboxed MacRuby project accepted to 
>> the App Store?
>> 
>> If I understand how macruby_deploy works then it seems that it is trying to 
>> duplicate a lot of work that Xcode does by post-processing an Xcode 
>> application package. It also seems to me that it would solve my problem it I 
>> could include a source code bundle for the  macruby runtime in my project so 
>> that Xcode would build it correctly with sandboxing enabled. Then I would 
>> need an option for macruby_deploy to not overwrite the executable, or, 
>> better yet, a macruby pre-compiler that I could invoke from the Xcode "Build 
>> Rules". Then I wouldn't need to run macruby_deploy and the build should even 
>> run faster since code signing would only run once.
>> 
>> So what don't I understand about macruby_deploy?
>> 
>> Thanks,
>> Bob Rice
>> 
>> _______________________________________________
>> MacRuby-devel mailing list
>> MacRuby-devel@lists.macosforge.org
>> http://lists.macosforge.org/mailman/listinfo/macruby-devel
>> 
>> _______________________________________________
>> MacRuby-devel mailing list
>> MacRuby-devel@lists.macosforge.org
>> http://lists.macosforge.org/mailman/listinfo/macruby-devel
> 

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