Hi Daniel, I think that my earlier problems with macruby_deploy were due to a corrupted Xcode project file. It finally became corrupted to the point where Xcode wouldn't open it. After rebuilding it using the latest Macruby project template, I had no problem submitting my app to the Mac App Store.
Thanks, Bob Rice On Sep 21, 2012, at 4:27 AM, Robert Carl Rice <rice.au...@pobox.com> wrote: > Hi Daniel, > > I have an update. If I add the --no-stdlib argument along with the --embed, > then my archive passes validation but doesn't run. I only see an "Exited with > code: 1 error in the console log. Is there a way to get an error message to > determine only what I need from the framework? > > Thanks, > Bob Rice > > > On Sep 20, 2012, at 3:50 PM, Robert Carl Rice <rice.au...@pobox.com> wrote: > >> Hi Daniel: >> >> When I use the arguments: >> --compile --codesign "3rd Party Mac Developer Application: Robert Rice" >> I get an app bundle that runs and passes validation but then is rejected as >> an "invalid binary" because the executable doesn't enable sandboxing. >> >> When I add the embed argument: >> --compile --embed --codesign "3rd Party Mac Developer Application: Robert >> Rice" >> I get an app bundle that runs but fails validation with the error: >> “Deployment” does not contain a single–bundle application or contains >> multiple products. Please select another archive, or adjust your scheme to >> create a single–bundle application. >> >> My app could be submitted for review if I don't compile the ruby source. >> >> Thanks, >> Bob Rice >> >> >> On Sep 20, 2012, at 3:32 PM, Daniel Westendorf <dan...@prowestech.com> wrote: >> >>> Bob, >>> >>> I've deployed to the App Store without issue. Are you using the --embed >>> argument for the Deployment target? >>> >>> dw >>> >>> On Thu, Sep 20, 2012 at 11:47 AM, Robert Carl Rice <rice.au...@pobox.com> >>> wrote: >>> The silence is defening! >>> >>> Is anyone able to get a compiled and sandboxed MacRuby project accepted to >>> the App Store? >>> >>> If I understand how macruby_deploy works then it seems that it is trying to >>> duplicate a lot of work that Xcode does by post-processing an Xcode >>> application package. It also seems to me that it would solve my problem it >>> I could include a source code bundle for the macruby runtime in my project >>> so that Xcode would build it correctly with sandboxing enabled. Then I >>> would need an option for macruby_deploy to not overwrite the executable, >>> or, better yet, a macruby pre-compiler that I could invoke from the Xcode >>> "Build Rules". Then I wouldn't need to run macruby_deploy and the build >>> should even run faster since code signing would only run once. >>> >>> So what don't I understand about macruby_deploy? >>> >>> Thanks, >>> Bob Rice >>> >>> _______________________________________________ >>> MacRuby-devel mailing list >>> MacRuby-devel@lists.macosforge.org >>> http://lists.macosforge.org/mailman/listinfo/macruby-devel >>> >>> _______________________________________________ >>> MacRuby-devel mailing list >>> MacRuby-devel@lists.macosforge.org >>> http://lists.macosforge.org/mailman/listinfo/macruby-devel >> > > _______________________________________________ > MacRuby-devel mailing list > MacRuby-devel@lists.macosforge.org > http://lists.macosforge.org/mailman/listinfo/macruby-devel
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