That’s fine. the more info I get, the better.

I have taken quite a cool segway into my geometry and matrix classes but the 
bottom line is that the world of warcraft XML structure along with the lua 
function calls is a tree structure. Therefore easily attachable to a set of 
listeners that will output speech synthesis. I have completed the script that 
creates the nodelist between UI and smallest element of each frame, and UI 
element in WOW. Sure, there are hundreds of UI files but it doesn’t matter 
since my algorithm picks out the necessarry info, parses it into a array like 
queue and once I’ve coded the key bindings, then the script is aware of 
everything that is happening UI wise. That’s a very good start for me.

Each brick must be laid down, but every brick is made.




Yuma Antoine Decaux
"Light has no value without darkness"
Mob: +612102277190
Skype: Shainobi1
twitter: http://www.twitter.com/triple7




> On 11/01/2015, at 2:37 pm, Devin Prater <[email protected]> wrote:
> 
> I'm not a programmer, but as a gamer I'd love to see this in action. For 
> years audio games have been more of play this cool sound in the background 
> and just have a few interact able items. Sure that was how old games and some 
> fighting games work but most games have gone beyond that. Have you gone to 
> audio games.net <http://games.net/> about this? There are plenty of 
> developers there whom are blind. 
> 
> Sent from my iPhone
> 
> On Jan 10, 2015, at 9:31 PM, Yuma Antoine Decaux <[email protected] 
> <mailto:[email protected]>> wrote:
> 
>> I’ll get into more detail on the 3D sound part.
>> 
>> It uses a node system, as mentioned earlier, to plug, unplug, blend or ratio 
>> fit one or more nodes t=which can be filters, user set paremeters or daisy 
>> chained hierarchies of sound buffers. So imagine you call a tree instance 
>> from my library. It uses phi and pi to generate the fractal links down to 
>> the leaf node. Each leaf node has physical properties which follow parent 
>> nodes with a coefficient, or a scalar value spread along the entire tree. 
>> Each node is a sound buffer or a set of sound buffers. Collision detection 
>> is made via matrix identification and eigan matrices. Now set a wind 
>> particle (full of bounding boxes) object that traverses the tree. Each 
>> collision triggers the sound of a rustle. in real 3D position relative to 
>> the user’s position.
>> 
>> Now take these tree structures and use a spherical shape (revolving the nGon 
>> I mentioned earlier around its y axis) and pass it through a deformer (which 
>> changes scalar values of the vectors within the sphere). This deformer can 
>> use a set of physics class objects such as inertia, parabolic deviations, 
>> swirls, you name the geometric shape, there’s a math formulae for it. 
>> Consider that each vector or vertex is a bird in a school of birds. Apply an 
>> index to it, and use this other swarm algorithm I studied to create an array 
>> of bees, birds, fish, whatever. each, when colliding with each other will 
>> have a behavior generator using again, scalar values. I can’t stress enough 
>> the utility of matrices and transformations for things that go beyond just 
>> shapes.
>> 
>> So I’ve gone way past my initial goal, and think this can be very useful.
>> 
>> I want some help with some of the scripts, to complete them. I’m fine paying 
>> for it, but the person needs to not only like the idea, but actually believe 
>> in it.
>> 
>> Anyway, here’s my two cents 
>> 
>> 
>> 
>> Yuma Antoine Decaux
>> "Light has no value without darkness"
>> Mob: +612102277190
>> Skype: Shainobi1
>> twitter: http://www.twitter.com/triple7 <http://www.twitter.com/triple7>
>> 
>> 
>> 
>> 
>>> On 10/01/2015, at 11:18 pm, Alex Hall <[email protected] 
>>> <mailto:[email protected]>> wrote:
>>> 
>>> Can you explain a bit more what this library is doing and how it might be 
>>> used? When you said 3d sound, I at first thought you meant something to 
>>> supplement or replace OpenAL, but that's clearly not the case. I'm not 
>>> clear on just what this does. Thanks.
>>>> On Jan 10, 2015, at 2:34 AM, Yuma Antoine Decaux <[email protected] 
>>>> <mailto:[email protected]>> wrote:
>>>> 
>>>> Hi All,
>>>> 
>>>> I am currently working on a 3D sound engine. I have so far done the 
>>>> following:
>>>> 1-nodes structure for extracting tag and LUA function calls and creating a 
>>>> hierarchy of each node where parent node is UI.
>>>> 2-A 3D sound library connecting to the js web sound API, using the node 
>>>> system
>>>> 3-a parser toolset to create arrays of configurations between scripts and 
>>>> languages
>>>> 4-A geometric 3D volume matrix with the node hierarchy class used as 
>>>> secondary process
>>>> 5-using a parallell processing class to send socket information between 
>>>> nodes
>>>> 6-A socket distribution (select()) daisy chain communication layer
>>>> 7-A 3D prototype of an SSD based sound processing CPU that stocks all the 
>>>> information in the SSD as static memory. I have been 3D prototyping for 
>>>> about 15 years. I demand elegance and functionality in design, as much as 
>>>> efficient memory management of blocks and sectors. I am a programmer.
>>>> 
>>>> All the scripts are doing exactly what they are supposed to except for the 
>>>> 3D matrix layer, which I am currently working on. However I have done all 
>>>> primitives, transforms and rotations using matrices. About to get back to 
>>>> completing the nGon class.
>>>> 
>>>> This project started as a spark when I saw a tweet about a blind player on 
>>>> World of Warcraft.
>>>> 
>>>> Now it has turned out to be much bigger.
>>>> 
>>>> Everything is written in standard APIs such as python and JS modules. I am 
>>>> trying to complete this accessible World of Warcraft layer which I will 
>>>> use as a GNU license platform which does not use world of warcraft. I 
>>>> don’t understand why blizzard hasn’t done this. But this has given me the 
>>>> opportunity to see exactly what is happening in the system architecture. 
>>>> And be an architect, though I had lost that capacity once I lost vision.
>>>> 
>>>> Will anyone be so cool as to send me a reply with “#vipWOW” as subject?
>>>> 
>>>> I really hope that this ideal I have been carrying on for the past 6 
>>>> years, dedicated to programming and mathematics where I used not do apply 
>>>> so frequently can be growing to a larger community through the effort I, 
>>>> and hope others, will accept as an independant hire, to help. I cannot 
>>>> afford thousands per month, but I have laid down the architecture, the 
>>>> working sub systems, and working through each all the way to the main 
>>>> class.
>>>> 
>>>> This effort, I have come to realise, demands way more hands than my blind 
>>>> vision on the computer can handle, though I handle VIM quite well and 
>>>> efficiently. But it also needs to be accessible to the level I want it at 
>>>> some point.
>>>> 
>>>> If you are ready to experience something seriously cool (network 
>>>> connectivity, private test server, wiki, calendars and contacts, vnc 
>>>> access, ssh, ftp, redundancy is not there yet but we’re working on an arch 
>>>> linux installation), with an extra dimension (tactile), please do contact 
>>>> me. Let’s make an order of classes that will standardise many aspects of 
>>>> our experience on the computer as blind coders, and be the programmers for 
>>>> programmers in facilitating our own experience. 
>>>> 
>>>> Sincerely,
>>>> 
>>>> Antoine Decaux
>>>> twitter: triple7
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
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>>> 
>>> 
>>> --
>>> Have a great day,
>>> Alex Hall
>>> [email protected] <mailto:[email protected]>
>>> 
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