No, I don't have the URL. I got this from tnewsify.
Mary

Sent from my iPhone

> On Mar 25, 2016, at 5:52 PM, Christopher-Mark Gilland <[email protected]> 
> wrote:
> 
> Mary,
>  
> Would you happen to have the direct URL to the 9 to 5 mac blog?  I'd really 
> like to subscribe to it.
> ---
> Christopher Gilland
> JAWS Certified, 2016.
> Training Instructor.
>  
> [email protected]
> Phone: (704) 256-8010 Extension 401.
> ----- Original Message -----
> From: Mary Otten
> To: [email protected] ; [email protected]
> Sent: Friday, March 25, 2016 8:45 PM
> Subject: Opinion: Will limited device & app support lead 3D Touch to wither 
> and die?
> 
> In light of the recent discussion about the new iPhone and 3-D touch, I post 
> the following.
> Mary
> Opinion: Will limited device & app support lead 3D Touch to wither and die?
> 9to5Mac  /  Ben Lovejoy
> 
> 
> When Apple launched the iPhone 6s/Plus, 3D Touch was one of the headline 
> features. Apple devoted a full four-minute video to showing what it does and 
> how it works. Even today, visit the Apple website and click on the iPhone 6s, 
> and it’s the first thing you see. Apple’s summary of the phone is ‘3D Touch, 
> 12MP photos, 4K video.’
> 
> The first tab at the top of the screen is 3D Touch. The first video linked is 
> the one for 3D Touch. Scroll down the page for the detail of the phone, and 
> 3D Touch – ‘the next generation of multi-touch’ – is again the first feature 
> to be shown. Clearly Apple thinks it’s a big deal.
> 
> And yet, the company just this week unveiled not just one but two new iOS 
> devices, neither of which offers the feature. This is perhaps understandable 
> in the case of the iPhone SE – Apple needed some tech distinctions between 
> its flagship phone and its new budget model. But it’s an odd omission from a 
> brand new iPad …
> 
> 
> I’ve heard two theories about why Apple hasn’t rolled out 3D Touch more 
> widely. The first is that yield rates have been poor. That would limit the 
> volumes in which the system can be produced, and make it an expensive feature 
> to add. If that is indeed the case, it adds a second reason for Apple to 
> withhold it from its cheapest ever iPhone.
> 
> The second is that there are significant challenges involved in scaling-up 3D 
> Touch to larger screens, and that this is the reason we haven’t yet seen it 
> on an iPad.
> 
> While both suggestions are unconfirmed, I think they are likely true – 
> because otherwise, Apple’s behavior doesn’t make sense. There’s no other 
> reason I can see to hold back from the latest iPad a feature the company 
> champions so strongly.
> 
> But even if it’s manufacturing challenges holding back the wider rollout, it 
> still effectively places the feature on hold for a large chunk of iOS users.
> 
> 
> 
> Nor is hardware support the only issue. While we have seen an increasing 
> number of apps adding support for 3D Touch, it has still been adopted by only 
> a minority of them. I haven’t seen any hard numbers, but if you follow the 
> ‘View 3D Touch apps in the App Store‘ link on Apple’s website, it shows only 
> 56.
> 
> Clearly there are many more than that, but a random sampling of the 
> third-party apps on the first two screens on my iPhone shows that just 9 out 
> of 37 of them support 3D Touch. Whatever the overall percentage, it’s low.
> 
> If adding 3D Touch support to an app was a complex task, you could understand 
> developers deciding not to bother until Apple makes it available on more 
> devices. But it’s not: adding Home screen actions is extremely easy. For 
> whatever reason, developers don’t appear to share Apple’s view of the 
> importance of the feature.
> 
> And it’s not just third-party developers who haven’t fully embraced the 
> feature: there are still native Apple apps that don’t. The Activity app, for 
> one. That’s a pretty crazy state of affairs.
> 
> 
> 
> My sampling of my own apps brings up another big problem with 3D Touch. The 
> only way I could tell which ones support it was to force-touch each one in 
> turn. Trial-and-error. There’s no other way to tell.
> 
> As Forbes contributor Gordon Kelly put it in a Facebook discussion we were 
> having yesterday: “For the record, I like 3D Touch, but it needs to be 
> implemented in a way that removes the guesswork of what is and isn’t 3D Touch 
> enabled.”
> 
> I’m going to be a little less polite than him. Just think about that from a 
> UI perspective: an app may or may not support a headline feature of the 
> phone, and the only way I can tell is by randomly stabbing at apps with my 
> finger like a deranged monkey. That is utterly appalling UI design, and 
> there’s no excuse for it from anyone – far less from Apple, which prides 
> itself on usability above all else.
> 
> I would argue it’s also poor UI to have an operating system feature that may 
> or may not be available depending on the device you’re using at the time. 
> Sure, I understand that older devices may not be able to support all of the 
> latest features, and that there are some features only practical on a larger 
> screen. But someone switching between the flagship iPhone and the very latest 
> iPad should not be seeing a feature on their phone that they can’t use on 
> their iPad.
> 
> 
> 
> So 3D Touch seems to be trapped in a Catch-22 situation. App developers are 
> seeing what looks like half-hearted support for it from Apple, and not even 
> bothering to do the pretty trivial work involved in supporting Home screen 
> actions, while Apple can’t really make too much fuss about a feature that 
> some of its high-end iOS devices don’t have at all, and others have in only a 
> relatively small percentage of apps.
> 
> This seems to me to call into question the future of the feature. Even if 3D 
> Touch makes it into iPads in the next release, it will by then be such old 
> news Apple can’t really hype it to any significant degree. And there will be 
> a whole new generation of iPhone owners – those attracted by the ability to 
> buy the very latest iPhone at a far more affordable level – who will never 
> have experienced it.
> 
> One final personal point. When I first experienced 3D Touch, I was extremely 
> impressed with it. I said at the time that I saw it as a good reason to 
> upgrade from the iPhone 6 to the 6s. But I do have to say that the novelty 
> has somewhat worn off – in part, because of ‘stabbing monkey’ syndrome: it 
> gets annoying force-touching an app that does nothing, so I’ve largely 
> stopped bothering. My use of 3D Touch is limited to those apps I use most 
> frequently.
> 
> I do still think it’s a good feature. I like being able to upload a photo to 
> Facebook right from the Home screen. I like the ease of being able to message 
> a recent contact, resume a recent podcast, instantly recall the most recent 
> photo I took, send a tweet or add a new note. But I’m not sure it’s the 
> must-have feature I thought it might be, especially when I can’t use it on my 
> iPad.
> 
> The real test for me will be when I try an experimental switch to the iPhone 
> SE. I do think 3D Touch may be the thing I miss most. But I also suspect I’m 
> going to be able to live without it – and I think the way things have gone so 
> far, I may not be alone.
> 
> What’s your view of 3D Touch? Must-have feature, nice-to-have or meh? Does it 
> annoy you to have it on your iPhone but not your iPad? Do you think it has a 
> future? Please take our poll and share your thoughts in the comments.
> 
> Take Our Poll
> 
> 
> 
> Original Article: http://9to5mac.com/2016/03/25/3d-touch-future-opinion/
> 
> 
> Sent from my iPhone
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