OK, no problem.  Thank you anyway.  I probably can find it through Google.  Not 
to worry.
---
Christopher Gilland
JAWS Certified, 2016.
Training Instructor.

[email protected]
Phone: (704) 256-8010 Extension 401.
  ----- Original Message ----- 
  From: Mary Otten 
  To: [email protected] 
  Sent: Friday, March 25, 2016 9:01 PM
  Subject: Re: Opinion: Will limited device & app support lead 3D Touch to 
wither and die?


  No, I don't have the URL. I got this from tnewsify.
  Mary



  Sent from my iPhone

  On Mar 25, 2016, at 5:52 PM, Christopher-Mark Gilland <[email protected]> 
wrote:


    Mary,

    Would you happen to have the direct URL to the 9 to 5 mac blog?  I'd really 
like to subscribe to it.
    ---
    Christopher Gilland
    JAWS Certified, 2016.
    Training Instructor.

    [email protected]
    Phone: (704) 256-8010 Extension 401.
      ----- Original Message ----- 
      From: Mary Otten 
      To: [email protected] ; [email protected] 
      Sent: Friday, March 25, 2016 8:45 PM
      Subject: Opinion: Will limited device & app support lead 3D Touch to 
wither and die?


      In light of the recent discussion about the new iPhone and 3-D touch, I 
post the following.
      Mary
      Opinion: Will limited device & app support lead 3D Touch to wither and 
die?
      9to5Mac  /  Ben Lovejoy



      When Apple launched the iPhone 6s/Plus, 3D Touch was one of the headline 
features. Apple devoted a full four-minute video to showing what it does and 
how it works. Even today, visit the Apple website and click on the iPhone 6s, 
and it’s the first thing you see. Apple’s summary of the phone is ‘3D Touch, 
12MP photos, 4K video.’

      The first tab at the top of the screen is 3D Touch. The first video 
linked is the one for 3D Touch. Scroll down the page for the detail of the 
phone, and 3D Touch – ‘the next generation of multi-touch’ – is again the first 
feature to be shown. Clearly Apple thinks it’s a big deal.

      And yet, the company just this week unveiled not just one but two new iOS 
devices, neither of which offers the feature. This is perhaps understandable in 
the case of the iPhone SE – Apple needed some tech distinctions between its 
flagship phone and its new budget model. But it’s an odd omission from a brand 
new iPad …


      I’ve heard two theories about why Apple hasn’t rolled out 3D Touch more 
widely. The first is that yield rates have been poor. That would limit the 
volumes in which the system can be produced, and make it an expensive feature 
to add. If that is indeed the case, it adds a second reason for Apple to 
withhold it from its cheapest ever iPhone.

      The second is that there are significant challenges involved in 
scaling-up 3D Touch to larger screens, and that this is the reason we haven’t 
yet seen it on an iPad.

      While both suggestions are unconfirmed, I think they are likely true – 
because otherwise, Apple’s behavior doesn’t make sense. There’s no other reason 
I can see to hold back from the latest iPad a feature the company champions so 
strongly.

      But even if it’s manufacturing challenges holding back the wider rollout, 
it still effectively places the feature on hold for a large chunk of iOS users.



      Nor is hardware support the only issue. While we have seen an increasing 
number of apps adding support for 3D Touch, it has still been adopted by only a 
minority of them. I haven’t seen any hard numbers, but if you follow the ‘View 
3D Touch apps in the App Store‘ link on Apple’s website, it shows only 56.

      Clearly there are many more than that, but a random sampling of the 
third-party apps on the first two screens on my iPhone shows that just 9 out of 
37 of them support 3D Touch. Whatever the overall percentage, it’s low.

      If adding 3D Touch support to an app was a complex task, you could 
understand developers deciding not to bother until Apple makes it available on 
more devices. But it’s not: adding Home screen actions is extremely easy. For 
whatever reason, developers don’t appear to share Apple’s view of the 
importance of the feature.

      And it’s not just third-party developers who haven’t fully embraced the 
feature: there are still native Apple apps that don’t. The Activity app, for 
one. That’s a pretty crazy state of affairs.



      My sampling of my own apps brings up another big problem with 3D Touch. 
The only way I could tell which ones support it was to force-touch each one in 
turn. Trial-and-error. There’s no other way to tell.

      As Forbes contributor Gordon Kelly put it in a Facebook discussion we 
were having yesterday: “For the record, I like 3D Touch, but it needs to be 
implemented in a way that removes the guesswork of what is and isn’t 3D Touch 
enabled.”

      I’m going to be a little less polite than him. Just think about that from 
a UI perspective: an app may or may not support a headline feature of the 
phone, and the only way I can tell is by randomly stabbing at apps with my 
finger like a deranged monkey. That is utterly appalling UI design, and there’s 
no excuse for it from anyone – far less from Apple, which prides itself on 
usability above all else.

      I would argue it’s also poor UI to have an operating system feature that 
may or may not be available depending on the device you’re using at the time. 
Sure, I understand that older devices may not be able to support all of the 
latest features, and that there are some features only practical on a larger 
screen. But someone switching between the flagship iPhone and the very latest 
iPad should not be seeing a feature on their phone that they can’t use on their 
iPad.



      So 3D Touch seems to be trapped in a Catch-22 situation. App developers 
are seeing what looks like half-hearted support for it from Apple, and not even 
bothering to do the pretty trivial work involved in supporting Home screen 
actions, while Apple can’t really make too much fuss about a feature that some 
of its high-end iOS devices don’t have at all, and others have in only a 
relatively small percentage of apps.

      This seems to me to call into question the future of the feature. Even if 
3D Touch makes it into iPads in the next release, it will by then be such old 
news Apple can’t really hype it to any significant degree. And there will be a 
whole new generation of iPhone owners – those attracted by the ability to buy 
the very latest iPhone at a far more affordable level – who will never have 
experienced it.

      One final personal point. When I first experienced 3D Touch, I was 
extremely impressed with it. I said at the time that I saw it as a good reason 
to upgrade from the iPhone 6 to the 6s. But I do have to say that the novelty 
has somewhat worn off – in part, because of ‘stabbing monkey’ syndrome: it gets 
annoying force-touching an app that does nothing, so I’ve largely stopped 
bothering. My use of 3D Touch is limited to those apps I use most frequently.

      I do still think it’s a good feature. I like being able to upload a photo 
to Facebook right from the Home screen. I like the ease of being able to 
message a recent contact, resume a recent podcast, instantly recall the most 
recent photo I took, send a tweet or add a new note. But I’m not sure it’s the 
must-have feature I thought it might be, especially when I can’t use it on my 
iPad.

      The real test for me will be when I try an experimental switch to the 
iPhone SE. I do think 3D Touch may be the thing I miss most. But I also suspect 
I’m going to be able to live without it – and I think the way things have gone 
so far, I may not be alone.

      What’s your view of 3D Touch? Must-have feature, nice-to-have or meh? 
Does it annoy you to have it on your iPhone but not your iPad? Do you think it 
has a future? Please take our poll and share your thoughts in the comments.


      Take Our Poll



      Original Article: http://9to5mac.com/2016/03/25/3d-touch-future-opinion/


      Sent from my iPhone

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