Hi Orio,

Here's the link to the site page with the first video and a link to download 
the code. You need X-code to follow through and compile the app on your 
platform. But your comment actually makes me think that I should in fact make a 
playable demo available for each tutorial. Great thinking dude! :)

https://www.oseyeris.com/post/3d-game-podcast-1-your-first-game 
<https://www.oseyeris.com/post/3d-game-podcast-1-your-first-game>




> On 17/07/2017, at 5:00 AM, Oriol Gómez <[email protected]> wrote:
> 
> Hi. Sounds good, but I can't see any downloads for the engine on your
> site. How is this going to work?
> 
> Thanks.
> 
> On 7/16/17, Alex Hall <[email protected]> wrote:
>> You don’t know how exciting this is to me! I’m familiar with Xcode and Swift
>> already, so I’m looking forward to this. Do you plan on releasing text
>> guides, so that those who already know the concepts can simply read/refer
>> back to text instead of having to scrub through videos?
>> 
>>> On Jul 16, 2017, at 3:07 AM, Yuma Decaux <[email protected]> wrote:
>>> 
>>> Hi Everyone,
>>> 
>>> I'm the software dev from OSeyeris, and I'm happy to present you a
>>> tutorial series I have started that will help you create and code your own
>>> 3D binaural experiences using swift, playground and Xcode.
>>> 
>>> I have tried to broaden the audience as much as possible, from those who
>>> wish to understand code more to those who already have advanced
>>> knowledge.
>>> 
>>> Our podcast series are in youtube video format but the example code for
>>> each tutorial is available on our website.
>>> 
>>> Here is the link to the intro video where I demonstrate a fully featured
>>> 3D audio game we are working on and hoping to release soon as a set of
>>> applications to play and start creating your own immersive world. We are
>>> also currently beta testing thee engine with a local school for special
>>> needs and the response has been overwhelmingly positive.
>>> 
>>> https://www.oseyeris.com/post/3d-game-podcast-0-introduction
>>> <https://www.oseyeris.com/post/3d-game-podcast-0-introduction>
>>> 
>>> If you go through the lab page, this is where all the tutorials and their
>>> associated files and youtube videos will reside.
>>> 
>>> I will be posting 18 videos in total, starting from the basics and ramping
>>> up progressively to more interesting features such as A.I behavior,
>>> networking for multiplay, audio engine filters and accoustics, direct
>>> recording and playback as well as some SegueWay videos on some coding
>>> concepts to make your code and 3D application more efficient.
>>> 
>>> Finally, as I have started this series, the format might need some
>>> improvements, so please don't hesitate to contact me and tell me your
>>> thoughts or how you would like the tutorials to go forward.
>>> 
>>> Also, if you already have some swift knowledge, contact me and maybe we
>>> can work together to complete the platform as it includes many many
>>> features, and is not limited to playing games but has applications in
>>> education, audio editing and virtual audio reality. It can be hosted on
>>> OSX, IOS, appleTV and can also be controlled with a Leap motion infrared
>>> controller. I will release a video very shortly with a demonstration of
>>> the Leap motion which can capture 3D volumetric information of your
>>> hands.
>>> 
>>> Let's do this guys, and have a fantastic end of weekend :)
>>> 
>>> 
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