Hey Oriol,

Sorry to hear that the playlist is random instead of sequential. I'll ask my 
web monkey now.

Which podcast are you trying to follow?

Cheers,



> On 21/07/2017, at 6:37 PM, Oriol Gómez <ogomez....@gmail.com> wrote:
> 
> Hi, Yuma:
> I have finally some time to look at your tutorials, but sadly the
> links on youtube are not ordered, for example after the podcast 0 you
> have 10 randomizer, then some other number, then 12 somewhere in
> there, and 8 is nowhere to be seen.
> 
> Can you please send the links to individual podcasts or something?
> 
> Thanks.
> 
> On 7/17/17, Yuma Decaux <jamy...@gmail.com> wrote:
>> Hi Alex,
>> 
>> Good suggestion. I will try to fit in a text based version for each
>> tutorial, and maybe break the podcast into parts for each different step of
>> the way with the text. Again, I'm still adapting this to suit everyone.
>> 
>> Cheers,
>> 
>> 
>> 
>>> On 17/07/2017, at 3:40 AM, Alex Hall <mehg...@icloud.com> wrote:
>>> 
>>> You don’t know how exciting this is to me! I’m familiar with Xcode and
>>> Swift already, so I’m looking forward to this. Do you plan on releasing
>>> text guides, so that those who already know the concepts can simply
>>> read/refer back to text instead of having to scrub through videos?
>>> 
>>>> On Jul 16, 2017, at 3:07 AM, Yuma Decaux <jamy...@gmail.com
>>>> <mailto:jamy...@gmail.com>> wrote:
>>>> 
>>>> Hi Everyone,
>>>> 
>>>> I'm the software dev from OSeyeris, and I'm happy to present you a
>>>> tutorial series I have started that will help you create and code your
>>>> own 3D binaural experiences using swift, playground and Xcode.
>>>> 
>>>> I have tried to broaden the audience as much as possible, from those who
>>>> wish to understand code more to those who already have advanced
>>>> knowledge.
>>>> 
>>>> Our podcast series are in youtube video format but the example code for
>>>> each tutorial is available on our website.
>>>> 
>>>> Here is the link to the intro video where I demonstrate a fully featured
>>>> 3D audio game we are working on and hoping to release soon as a set of
>>>> applications to play and start creating your own immersive world. We are
>>>> also currently beta testing thee engine with a local school for special
>>>> needs and the response has been overwhelmingly positive.
>>>> 
>>>> https://www.oseyeris.com/post/3d-game-podcast-0-introduction
>>>> <https://www.oseyeris.com/post/3d-game-podcast-0-introduction>
>>>> 
>>>> If you go through the lab page, this is where all the tutorials and their
>>>> associated files and youtube videos will reside.
>>>> 
>>>> I will be posting 18 videos in total, starting from the basics and
>>>> ramping up progressively to more interesting features such as A.I
>>>> behavior, networking for multiplay, audio engine filters and accoustics,
>>>> direct recording and playback as well as some SegueWay videos on some
>>>> coding concepts to make your code and 3D application more efficient.
>>>> 
>>>> Finally, as I have started this series, the format might need some
>>>> improvements, so please don't hesitate to contact me and tell me your
>>>> thoughts or how you would like the tutorials to go forward.
>>>> 
>>>> Also, if you already have some swift knowledge, contact me and maybe we
>>>> can work together to complete the platform as it includes many many
>>>> features, and is not limited to playing games but has applications in
>>>> education, audio editing and virtual audio reality. It can be hosted on
>>>> OSX, IOS, appleTV and can also be controlled with a Leap motion infrared
>>>> controller. I will release a video very shortly with a demonstration of
>>>> the Leap motion which can capture 3D volumetric information of your
>>>> hands.
>>>> 
>>>> Let's do this guys, and have a fantastic end of weekend :)
>>>> 
>>>> 
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