Right, I agree. What I said was, this won't mean much for accessibility in the short term. Flash is still saturating the market. Its not just going to go away over night. Especially when Adobe is still putting out updates.
Ricardo Walker [email protected] Twitter & Skype: rwalker296 www.mobileaccess.org On Nov 11, 2011, at 1:52 PM, Chris Blouch wrote: > What developers yearn for is write-once for all platform solutions. So if I > can make one web page that generally works for iOS and Desktop, why do a > 'separate but equal' implementation in flash? Everybody knows that eventually > serving two masters ends badly. Sure flash will linger on but fewer resources > will go to the multiple-implementation path. Some would claim that the whole > App Store model itself will collapse as developers can just do HTML5 web apps > for Android, iOS, Desktop and whatever else comes down the pipe, at least for > large swaths of the application functionality space. > > CB > > On 11/11/11 1:36 PM, Ricardo Walker wrote: >> Hmm, >> >> In the mobile space yes. But I don't see this news effecting flash on >> desktops anytime soon. Soon meaning 3 years or less in this case. And its >> flash on desktops that is the real thorn in the backside as far as >> accessibility is concerned. >> >> Ricardo Walker >> [email protected] >> Twitter& Skype: rwalker296 >> www.mobileaccess.org >> >> On Nov 11, 2011, at 12:06 PM, Cara Quinn wrote: >> >>> I thought all of you might find this really interesting. This is actually >>> really amazing news for us in the blind community! >>> >>> This is the first step to dealing with some of the extraordinarily >>> difficult issues we've all had at times in accessing important content on >>> the web! >>> >>> This is truly a wonderful step! woohoo! >>> >>> Smiles, >>> >>> Cara :) >>> --- >>> Adobe discontinues mobile Flash Player >>> >>> Sylvie Barak >>> >>> 11/9/2011 3:51 PM EST >>> >>> MOUNTAIN VIEW, Calif.--Adobe Systems Inc. announced Wednesday (Nov. 9) it >>> will restructure its operations, a move which will result in layoffs for >>> some 750 employees and the discontinuation of Flash Player for mobile >>> devices. The upcoming release of Flash Player 11.1 for Android and >>> BlackBerry PlayBook will be the last update to the software. >>> >>> In a shocking 180-degree twist, Adobe said in a blog post it would no >>> longer be working to adapt Flash Player for mobile to new browsers, OS >>> versions or different device configurations, and that it would instead >>> focus on building applications for mobile and investment in HTML5 - long >>> considered a rival standard. >>> >>> “HTML5 is now universally supported on major mobile devices, in some cases >>> exclusively,” wrote Danny Winokur, vice president and GM of Adobe’s >>> interactive development team, adding that this now made HTML5 superior in >>> terms of creating and deploying content in the browser across mobile >>> platforms. >>> >>> “We are excited about this, and will continue our work with key players in >>> the HTML community, including Google, Apple, Microsoft and RIM, to drive >>> HTML5 innovation they can use to advance their mobile browsers,” he added. >>> >>> Winokur said Adobe would now urge developers to continue packaging native >>> apps with Adobe AIR instead. >>> >>> “The announcement to no longer develop Flash Players for mobile devices is >>> an admission by Adobe not so much about the superiority of HTML5, but more >>> about HTML5 momentum and the incredible amount of resources it takes Adobe >>> to maintain the Flash player for so many different chips sets and mobile >>> OSes that change generations two to three times per year,” said analyst >>> Jack Gold of Gold Associates. >>> >>> Indeed, in the mobile space where OS versions and chips change so quickly, >>> Gold says Flash for mobile has been a “resource nightmare” for Adobe. “We >>> could have seen this coming,” he added. >>> >>> The war of words over whether Flash was right for mobile has been raging >>> for years now, with Steve Jobs and the Apple Inc. camp firmly opposed to >>> Adobe’s offerings on the basis of their inherent instability and battery >>> drainage. So adamant was Jobs, in fact, that he famously wrote a 1500 word >>> missive about what he saw as the platform’s failings, subsequently banning >>> it from iOS altogether. >>> >>> Some see today’s announcement by Adobe as surrender and an acknowledgment >>> of defeat, whilst others see the move as a simple repackaging and >>> rebranding exercise, as long as Adobe Air (Adobe Integrated Runtime) lives >>> on. >>> >>> AIR-a cross-platform runtime environment for building rich internet >>> applications using Adobe Flash, Adobe Flex, HTML, and Ajax-can be run as >>> desktop applications or on mobile devices. The runtime supports installable >>> applications on Windows, Linux, Mac OS and some mobile operating systems >>> such as iOS and Android. >>> >>> “AIR wraps Flash and runs outside the browser, so it’s not subject to the >>> browser restrictions,” technology pundit and software expert Simon Bisson >>> told EE Times adding that a lot of Flash’s problems had been down to the >>> browser sandbox. Bisson claimed Android Flash, for example, was let down by >>> its lack of touch capabilities for the browser - two point only. >>> >>> AIR, however, is multi touch and allows much more hardware access from >>> outside the browser, making it easier to manage resources like battery too. >>> A good example of AIR in action is the BlackBerry PlayBook UI, which is all >>> AIR. >>> >>> Adobe's mobile future up in the AIR >>> >>> AIR has already seen a fair measure of success, with apps based on the >>> platform available not only on iOS, but also at the top of the Android >>> market. “It’s not as obvious as Flash, as it looks like just another app, >>> and Adobe has now launched the app-bundled runtime for Android, which is >>> even less visible,” said Bisson. >>> >>> AIR’s low level hardware integration also means better GPU support and >>> Flash’s 3D libraries are much more advanced than WebGLs, meaning it might >>> be the logical choice to do 3D in AIR, especially with support from >>> frameworks like Marmalade and Unity. >>> >>> “A lot of what Flash does HTML can’t yet do,” he added, calling Flash more >>> of a test pilot trying things out that would later end up getting >>> integrated into HTML, like DRM for video for example, something HTML5 is >>> still unable to do. Thus, for applications like Netflix, for instance, AIR >>> would still very much be a go-to market. >>> >>> “It's never really been a matter of competing between the two (HTML5 and >>> Flash), though some people do put it in those terms,” Bisson admitted. >>> >>> “Apple may be gloating, but it’s not so much that HTML5 is better, as it is >>> that Adobe just isn’t capable of providing the amount of resource that an >>> open-sourced, standards-based approach can offer,” added Gold, saying the >>> rivalry was more akin to the more popular VHS winning over technically >>> superior Beta all over again. >>> >>> “This will accelerate the deployment of HTML5 content, not just for mobile, >>> but also for PC/Mac platforms,” Gold posited. >>> >>> Bisson, meanwhile, said he believed this might only hold true for >>> in-browser use. “Outside the browser, it's more complex,” he said, saying >>> most developers were using HTML5 for web anyway and that Flash for >>> advertising had never really made it to mobile. Indeed, Adobe recently >>> announced the acquisition of Natobi, creator of PhoneGap, giving the firm >>> the opportunity to provide tools to developers to quickly create HTML5 >>> content for phone ads that’s supported by virtually every mobile browser. >>> >>> “I just don't buy it as surrender,” said Bisson adding, “change of >>> strategy? Yes. And, an unwillingness to dumb down the capabilities of the >>> platform for mobile browsers, which still lag behind the desktop >>> considerably.” >>> >>> Even on the desktop, however, some see a trend of developers moving away >>> from developing rich content in Flash in favor of Javascript, CSS, and >>> HTML5, which has native support for video. >>> >>> On the other hand, Adobe has released tools that will allow mobile >>> developers to write a program on a single platform and deploy it across >>> several major mobile platforms, including Android, iOS, WindowsPhone and >>> the BlackBerry OS. >>> >>> “AIR becomes direct competition for native frameworks that way,” explained >>> Bisson, adding that the simplicity of writing something once in AIR and >>> being able to deploy it across several operating systems was a major >>> strength. Others have argued, however, that the method does engender a >>> certain lack of app performance, though how significant this performance >>> loss is remains to be properly documented. >>> >>> To most, however, the major concern with Adobe’s announcement will be that >>> all the Flash content on the web will now no longer be guaranteed to run on >>> future mobile devices and may now cause a split for web developers having >>> to code sites separately for mobile and PC. >>> >>> “We don’t believe Adobe will be able to offer a simple ‘switch’ in its >>> tools to optimally create/support both with one development environment – >>> others have tried this approach and it’s not worked out that well,” said >>> Gold. >>> >>> Meanwhile, Winokur promised Adobe would “of course continue to provide >>> critical bug fixes and security updates for existing device configurations. >>> We will also allow our source code licensees to continue working on and >>> release their own implementations.” >>> >>> >>> >>> >>> >>> --- >>> View my Online Portfolio at: >>> >>> http://www.onemodelplace.com/CaraQuinn >>> >>> Follow me on Twitter! >>> >>> https://twitter.com/ModelCara >>> >>> -- >>> You received this message because you are subscribed to the Google Groups >>> "MacVisionaries" group. >>> To post to this group, send email to [email protected]. >>> To unsubscribe from this group, send email to >>> [email protected]. >>> For more options, visit this group at >>> http://groups.google.com/group/macvisionaries?hl=en. >>> > > -- > You received this message because you are subscribed to the Google Groups > "MacVisionaries" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/macvisionaries?hl=en. > -- You received this message because you are subscribed to the Google Groups "MacVisionaries" group. 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