Really? I don't think so. Like what? Even on Android, many devices don't support Flash.
Ricardo Walker [email protected] Twitter & Skype: rwalker296 www.mobileaccess.org On Nov 11, 2011, at 2:13 PM, Teresa Cochran wrote: > Well, there are blind folks who use other mobile devices that primarily use > flash. In that sense, this will give us more options. It may set the standard > in future for flash not being the default for media on the web. > > Teresa > > "Visualize whirled peas." > > On Nov 11, 2011, at 10:34 AM, Daniel Miller wrote: > >> Hi, >> >> I'm completely perplexed as to why this is a good thing? iOS never supported >> flash in the first place, so doesn't that mean nothing for us? Unless I'm >> missing the point that they're concentrating all there efferts on HTML5? >> Someone explain? >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Esther >> Sent: Friday, November 11, 2011 12:28 PM >> To: [email protected] >> Cc: [email protected] >> Subject: Re: Adobe Flash - This is amazing news for us!. >> >> Hi Cara and Others, >> >> Actually, the more interesting comment on this was the Matt Legend Gemmell's >> "rewrite" of the announcement on his blog, which presented his condensed >> version of how Adobe should have written this announcement for both clarity >> and better relations. I'll excerpt his comments posted after the original >> Adobe announcement, and you can go the original blog pageon "Adobe >> Communication", which was linked by John Gruber's Daring Fireball blog: >> http://mattgemmell.com/2011/11/09/adobe-communication/ >> <begin excerpt> >> Pretty bad. It's far too long, and they're overly eager to sound like it's >> business as usual. The fact is, despite being somewhat late, Adobe is doing >> a really brave and clever thing. The wording above dilutes that, which is a >> shame. >> >> Here's my version, which says the same thing: >> >> Adobe's goal is to help you create engaging content. Flash has served that >> goal for more than a decade, often inspiring new features of HTML, and has >> been very popular on mobile devices as well as the desktop. >> >> However, HTML5 is now supported on more devices than Flash, and we're >> excited about it. We're committed to HTML5, so Flash Player 11.1 will be our >> last version for mobile devices, except for bug fixes and security updates >> (though source code licensees may still release their own implementations). >> Instead, we'll focus on helping Flash developers create Adobe AIR apps for >> the major app stores. >> >> We're still actively working on Flash Player for PCs, and the recent new >> version 11 introduced exciting features like hardware accelerated 3D >> graphics and HD video. We plan to keep driving innovation online, and we're >> devoted to web standards. >> >> We think the future is bright for Flash and HTML5, and we can't wait to see >> it. >> >> To my eye (or rather, mental ear), this version sounds more earnest. >> Sincere, upbeat, and well-considered - without the sense of nagging >> insecurity and a need to prove itself. >> >> Take time to think about your own professional communications. Don't accept >> biz-speak as the right solution, regardless of how ubiquitous it is. Be >> human, and engage directly with people - they'll respect you for it, and be >> more willing to give your business a chance. >> <end excerpt> >> >> Just to remind you, Matt Legend Gemmell wrote a great blog post some months >> ago exhorting developers of iOS apps to consider ensuring accessibility in >> their products, and outlining in detail how easy it was to achieve this in >> many cases with the existing tools. The original article is linked the the >> AppleVis site, but if you want the link to read it yourself, here's the link >> (below). It's a great read. >> * Accessibility for iPhone and iPad Apps (December 19, 2010 blog post): >> http://mattgemmell.com/2010/12/19/accessibility-for-iphone-and-ipad-apps/ >> >> HTH. Cheers, >> >> Esther >> >> >> On Nov 11, 2011, at 07:06, Cara Quinn wrote: >> >>> I thought all of you might find this really interesting. This is actually >> really amazing news for us in the blind community! >>> >>> This is the first step to dealing with some of the extraordinarily >> difficult issues we've all had at times in accessing important content on >> the web! >>> >>> This is truly a wonderful step! woohoo! >>> >>> Smiles, >>> >>> Cara :) >>> --- >>> Adobe discontinues mobile Flash Player >>> >>> Sylvie Barak >>> >>> 11/9/2011 3:51 PM EST >>> >>> MOUNTAIN VIEW, Calif.--Adobe Systems Inc. announced Wednesday (Nov. 9) it >> will restructure its operations, a move which will result in layoffs for >> some 750 employees and the discontinuation of Flash Player for mobile >> devices. The upcoming release of Flash Player 11.1 for Android and >> BlackBerry PlayBook will be the last update to the software. >>> >>> In a shocking 180-degree twist, Adobe said in a blog post it would no >> longer be working to adapt Flash Player for mobile to new browsers, OS >> versions or different device configurations, and that it would instead focus >> on building applications for mobile and investment in HTML5 - long >> considered a rival standard. >>> >>> "HTML5 is now universally supported on major mobile devices, in some cases >> exclusively," wrote Danny Winokur, vice president and GM of Adobe's >> interactive development team, adding that this now made HTML5 superior in >> terms of creating and deploying content in the browser across mobile >> platforms. >>> >>> "We are excited about this, and will continue our work with key players in >> the HTML community, including Google, Apple, Microsoft and RIM, to drive >> HTML5 innovation they can use to advance their mobile browsers," he added. >>> >>> Winokur said Adobe would now urge developers to continue packaging native >> apps with Adobe AIR instead. >>> >>> "The announcement to no longer develop Flash Players for mobile devices is >> an admission by Adobe not so much about the superiority of HTML5, but more >> about HTML5 momentum and the incredible amount of resources it takes Adobe >> to maintain the Flash player for so many different chips sets and mobile >> OSes that change generations two to three times per year," said analyst Jack >> Gold of Gold Associates. >>> >>> Indeed, in the mobile space where OS versions and chips change so quickly, >> Gold says Flash for mobile has been a "resource nightmare" for Adobe. "We >> could have seen this coming," he added. >>> >>> The war of words over whether Flash was right for mobile has been raging >> for years now, with Steve Jobs and the Apple Inc. camp firmly opposed to >> Adobe's offerings on the basis of their inherent instability and battery >> drainage. So adamant was Jobs, in fact, that he famously wrote a 1500 word >> missive about what he saw as the platform's failings, subsequently banning >> it from iOS altogether. >>> >>> Some see today's announcement by Adobe as surrender and an acknowledgment >> of defeat, whilst others see the move as a simple repackaging and rebranding >> exercise, as long as Adobe Air (Adobe Integrated Runtime) lives on. >>> >>> AIR-a cross-platform runtime environment for building rich internet >> applications using Adobe Flash, Adobe Flex, HTML, and Ajax-can be run as >> desktop applications or on mobile devices. The runtime supports installable >> applications on Windows, Linux, Mac OS and some mobile operating systems >> such as iOS and Android. >>> >>> "AIR wraps Flash and runs outside the browser, so it's not subject to the >> browser restrictions," technology pundit and software expert Simon Bisson >> told EE Times adding that a lot of Flash's problems had been down to the >> browser sandbox. Bisson claimed Android Flash, for example, was let down by >> its lack of touch capabilities for the browser - two point only. >>> >>> AIR, however, is multi touch and allows much more hardware access from >> outside the browser, making it easier to manage resources like battery too. >> A good example of AIR in action is the BlackBerry PlayBook UI, which is all >> AIR. >>> >>> Adobe's mobile future up in the AIR >>> >>> AIR has already seen a fair measure of success, with apps based on the >> platform available not only on iOS, but also at the top of the Android >> market. "It's not as obvious as Flash, as it looks like just another app, >> and Adobe has now launched the app-bundled runtime for Android, which is >> even less visible," said Bisson. >>> >>> AIR's low level hardware integration also means better GPU support and >> Flash's 3D libraries are much more advanced than WebGLs, meaning it might be >> the logical choice to do 3D in AIR, especially with support from frameworks >> like Marmalade and Unity. >>> >>> "A lot of what Flash does HTML can't yet do," he added, calling Flash more >> of a test pilot trying things out that would later end up getting integrated >> into HTML, like DRM for video for example, something HTML5 is still unable >> to do. Thus, for applications like Netflix, for instance, AIR would still >> very much be a go-to market. >>> >>> "It's never really been a matter of competing between the two (HTML5 and >> Flash), though some people do put it in those terms," Bisson admitted. >>> >>> "Apple may be gloating, but it's not so much that HTML5 is better, as it >> is that Adobe just isn't capable of providing the amount of resource that an >> open-sourced, standards-based approach can offer," added Gold, saying the >> rivalry was more akin to the more popular VHS winning over technically >> superior Beta all over again. >>> >>> "This will accelerate the deployment of HTML5 content, not just for >> mobile, but also for PC/Mac platforms," Gold posited. >>> >>> Bisson, meanwhile, said he believed this might only hold true for >> in-browser use. "Outside the browser, it's more complex," he said, saying >> most developers were using HTML5 for web anyway and that Flash for >> advertising had never really made it to mobile. Indeed, Adobe recently >> announced the acquisition of Natobi, creator of PhoneGap, giving the firm >> the opportunity to provide tools to developers to quickly create HTML5 >> content for phone ads that's supported by virtually every mobile browser. >>> >>> "I just don't buy it as surrender," said Bisson adding, "change of >> strategy? Yes. And, an unwillingness to dumb down the capabilities of the >> platform for mobile browsers, which still lag behind the desktop >> considerably." >>> >>> Even on the desktop, however, some see a trend of developers moving away >> from developing rich content in Flash in favor of Javascript, CSS, and >> HTML5, which has native support for video. >>> >>> On the other hand, Adobe has released tools that will allow mobile >> developers to write a program on a single platform and deploy it across >> several major mobile platforms, including Android, iOS, WindowsPhone and the >> BlackBerry OS. >>> >>> "AIR becomes direct competition for native frameworks that way," explained >> Bisson, adding that the simplicity of writing something once in AIR and >> being able to deploy it across several operating systems was a major >> strength. Others have argued, however, that the method does engender a >> certain lack of app performance, though how significant this performance >> loss is remains to be properly documented. >>> >>> To most, however, the major concern with Adobe's announcement will be that >> all the Flash content on the web will now no longer be guaranteed to run on >> future mobile devices and may now cause a split for web developers having to >> code sites separately for mobile and PC. >>> >>> "We don't believe Adobe will be able to offer a simple 'switch' in its >> tools to optimally create/support both with one development environment - >> others have tried this approach and it's not worked out that well," said >> Gold. >>> >>> Meanwhile, Winokur promised Adobe would "of course continue to provide >> critical bug fixes and security updates for existing device configurations. >> We will also allow our source code licensees to continue working on and >> release their own implementations." >>> >>> >>> >>> >> >> -- >> You received this message because you are subscribed to the Google Groups >> "MacVisionaries" group. >> To post to this group, send email to [email protected]. >> To unsubscribe from this group, send email to >> [email protected]. >> For more options, visit this group at >> http://groups.google.com/group/macvisionaries?hl=en. >> >> >> -- >> You received this message because you are subscribed to the Google Groups >> "MacVisionaries" group. >> To post to this group, send email to [email protected]. >> To unsubscribe from this group, send email to >> [email protected]. >> For more options, visit this group at >> http://groups.google.com/group/macvisionaries?hl=en. >> > > -- > You received this message because you are subscribed to the Google Groups > "MacVisionaries" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/macvisionaries?hl=en. > -- You received this message because you are subscribed to the Google Groups "MacVisionaries" group. 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