The screen rocks. Believe me. There is some weird stuff that eventually happens with sdl games, sometimes the pen gets crazy =) but nothing solid enough to call a bug.

the problem is, even with buttons you would still having to deal with the stylus or only one finger ( not a good idea, to leave you fingerprint on screen ).

I´m trying different things for gameplay ( holding device in the side for a tetris-games like, or a shoot'em up ) using the 4-way rocker and the stylus, 4-way rocker and your finger like pressing a  button ( but only one press point can be used ). But as I told you, I believe the Nintendo-like games will be the best way to go.


here goes some issues concerning the use of the 4-way rocker :

1) It´s to close to the first hard button. so holding the device in a vertical way, you get a AMAZING screen for pinballs, shot'em up , but using 2 fingers in the 4-way rocker is impossible

2) it´s not that smooth for gaming, and not that confortable for fast movements, so don´t make great expectations for that.

3) it's 4-way =)


My Bests Regards,

Marcelo Oliveira


On 7/8/05, Gustavo Barbieri <[EMAIL PROTECTED]> wrote:
On 7/8/05, Marcelo Oliveira <[EMAIL PROTECTED]> wrote:
> Yes I ran it, and showed the fps on my terminal on my desktop ( connected to
> the maemo via USB )
>  But as I told you : IMHO, based on my game development experience ( mainly
> on portable devices) the fps showed on the monitor is not the real one.
>
>  ----------------------------------
>    But since it was usable refreshing the whole screen every second,
>  it's easy for everybody to write games to nokia 770 with no magic
>  optimisations! ;-)
>  ----------------------------------
>
>  I don't have any doubts about it. =) We're developing/ porting small games,
> but we already faced some performance issues.
>  We did a splash screen with whole screen update ( that classic squares with
> diagonal movement ) and without hardware surfaces it was pretty sloopy.
>
>  I think optimization should be done when really needed. And my main concern
> about games is the stylus input, that drives me crazy. For simple point and
> act games it's just perfect, but for a whole universe of games it's just
> unusable. Like platform -side scrolling games, would suck with stylus input.

I don't know how sensible this device's touchpad screen is, but maybe
we can simulate buttons on the screen?


>  There goes my suggestion : CREATE a small and fast simple gestures
> detection API, so we can develop Nintendo DS like games. The main focus
> should be real fun games with stylus input, and not
> "Look-mom!-I-GOT-60fps-Doom-Like-Game-On-My-Maemo

Yes, this would rock.

--
Gustavo Sverzut Barbieri
---------------------------------------
Computer Engineer 2001 - UNICAMP
GPSL - Grupo Pro Software Livre
Cell..: +55 (19) 9165 8010
Jabber: [EMAIL PROTECTED]
  ICQ#: 17249123
   MSN: [EMAIL PROTECTED]
Skype: gsbarbieri
   GPG: 0xB640E1A2 @ wwwkeys.pgp.net



--
Marcelo Eduardo Moraes
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