ext Shawn Gordon wrote:
Kate, your initial work looks very promising, but I'm curious why
you're doing a port of Qt itself instead of Qt/e, which is
significantly smaller (less features of course)? Lorn mentioned
qt/e4, I don't know what the state of that is currently, but if that's
what get's running in Maemo then we might as well port the UI to
Hildon since porting to qt/e4 is probably going to be just about the
same effort and we'd rather be native.
The bigest reason to port real Qt instead of Qt/e is that Qt/e uses raw
framebuffer instead of X11 and in this case
becouse co-existance with other Maemo applications is mandatory we need
to use X11 version.
Least in case of Cumulus, the porting from Qt/e 2.x to Qt 3.3.2 was
relativelly easy.
One big problem to port applications to native Hildon/Gtk is that thay
are at the moment C, not C++
I really like to see C++ bindings for all Maemo stuff.
Basically there is a huge library of free applications and our
commercial applications that run on qt/e2 that ships with all the
Zaurus's (Zaurii) so any effort to get some emulation working would be
most effective if it targeted the platform that is currently in the
largest deployment. I'm apparently jumping in to this whole topic
late, so I don't know what has been discussed before, but I think
we're the only hardcore commercial developers of qtopia applications
around, so we have some specific ideas in this regard.
May be in case of commercial developper, the porting Qt/e applications
to native Maemo will be good solution but
mostly in case of many open source applications where resources are more
limited tq Qtopia emulation will be
easiest way.
Kate
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