On 12/18/07, Eero Tamminen <[EMAIL PROTECTED]> wrote: > > Hi, > > > The latter point is important because because image data is usually > where SDL apps memory goes and having them as 16-bit instead of 32-bits > can both almost halve the memory needs and (if the program was badly > programmed to start with) almost double the performance. The > conversions can slow down the startup slightly though.
Excellent point, Eero! I checked the source code of the application and found that a 32-bit surface is used there. So, I replaced it by 16-bit. I'll able test it tonight and let you know. Thanks again for your suggestion. CPU usage cannot get application crashing, so I wouldn't worry about > clipping and screen updates yet, but Valgrind should be definitely > used. For instructions, see: > http://maemo.org/development/tools/doc/valgrind > > > - Eero > -- Cheers, Michael
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