> > The latter point is important because because image data is usually > > where SDL apps memory goes and having them as 16-bit instead of 32-bits > > can both almost halve the memory needs and (if the program was badly > > programmed to start with) almost double the performance. The > > conversions can slow down the startup slightly though. > > Excellent point, Eero! I checked the source code of the application and > found that a 32-bit surface is used there. So, I replaced it by 16-bit. I'll > able test it tonight and let you know. Thanks again for your suggestion.
HI also look at Siarhei Siamashka 's port on the maemo mailing list about memcpy http://lists.maemo.org/pipermail//maemo-developers/2006-March/003269.html It helped me get a few more frames out :p > > > CPU usage cannot get application crashing, so I wouldn't worry about > > clipping and screen updates yet, but Valgrind should be definitely > > used. For instructions, see: > > http://maemo.org/development/tools/doc/valgrind > > > > > > - Eero > > > > > > -- > Cheers, > Michael > _______________________________________________ > maemo-developers mailing list > [email protected] > https://lists.maemo.org/mailman/listinfo/maemo-developers > > _______________________________________________ maemo-developers mailing list [email protected] https://lists.maemo.org/mailman/listinfo/maemo-developers
