The Clutter Project has developed a means for Clutter and Qt to inter-operate: clutter-qt. [1]
Given Qt-proper's existing composite widget capabilities and OpenGL integration, clutter-qt may seem somewhat redundant. However, clutter-qt may ease the burden of porting code which heavily leverages Clutter from GTK+ to Qt, if so desired. [1] http://git.clutter-project.org/cgit.cgi?url=clutter-qt/tree/ Peace, Jed Cousin "Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away." --Antoine de Saint Exupéry -- On Sun, Sep 6, 2009 at 1:48 PM, <karoliina.t.salmi...@nokia.com> wrote: >>> On the other hand, it was a lot easier to start the same from scratch on >>> Startup wizard with Clutter because there >>> was not the incompatible way of thinking as a barrier between the desired >>> functionality and what is already there because there was >>> nothing there already, just start from grass root level from atomic blocks >>> (start by building a custom ClutterActor) >>> and then figure out how to stack Actors and how to animated them to get >>> e.g. a kinetic scroll list done. As there was no base widget, there >>> was no limitations of the base widget and no associated problems, just >>> putting some lego blocks together and it was done. With some >>> adjustable parameters and then fine tuning the feel with these parameters, >>> it was actually quite efficient to do it. >>Sure but the question here is not to make super customized widgets but >>rather to use widgets the way they should be used in an interface, >>following the established guidelines to provide the user with a nice >>experience. >> >>If you have custom widgets in every program on a system, users will find >>it harder to use. They will not know what to expect when they tap on a >>widget they never saw before... that's the point of having guidelines. > > Please read my sentences above. I meant about replicating the functionality > of the widget > done with other technology with another and ending up with exactly the same > user experience. > It is possible and the guidelines can be followed to create the new widgets. > There is nothing that prevents that, it is just some additional work required > for the developer > as there are hildon widgets lacking from the selection of widgets on the Qt > side. > > If you compare the kinetic scroll list on the startup wizard to the kinetic > scroll list elsewhere, > you may find that it functions the same way, despite that is Clutter and > elsewhere it is Gtk. > Similarly I am sure it can be done also with the Qt in the same way, so that > as end user you can't see the difference > (except that on different toolkits there may be slight performance > differences, e.g. pure clutter > can be obviously faster than Gtk and similarly the performance may differ on > the Qt version to direction or another > depending on the case). > > It just requires accurate tuning for all the parameters to get the scroll > behavior exactly the same and > then basically the end result is the same. It is possible, and not even hard, > it just needs some work and fine tuning. > The Qt port is implemented with the community and the community > and community can propose patches to Antonio/Kate instead so that the > implemented widgets can be joined to the their port rather than > everybody implementing their own versions without contributing them to the > port ending up with different results on each > program. Of course nobody prohibits people to do that either, this is free > software and you have the freedom of choice always to > do one way or the another. > > What comes to the kinetic scroll list, it has certain little details that are > important, otherwise it will feel different (and not right): > - edge bounce > - easing on edge bounce (the movement decelerates before it stops instead of > stopping mechanically) > - friction > - inertia > - scrolling speed (comes from the physics of the friction, inertia, and the > initial speed given by the finger) > - finger following > - item selection sensitivity from touch > - item deselection sensitivity from following movement > - stoppable movement (despite of high inertia, stopped finger stops the > movement immediately) > > To get these right, it really requires trying out on the device how it feels. > When doing the startup wizard we found that > some sensitivities (e.g. selection sensitivity) need to be a bit different > when operated on mouse than when operated on finger on the device. > > Once the list is perfected, all the other widgets are easily composited from > these lists and other widgets. > So it is a good idea to start from making a list on Qt to function exactly > like it functions on the Hildon. > > Best Regards, > Karoliina > > _______________________________________________ > maemo-developers mailing list > maemo-developers@maemo.org > https://lists.maemo.org/mailman/listinfo/maemo-developers > _______________________________________________ maemo-developers mailing list maemo-developers@maemo.org https://lists.maemo.org/mailman/listinfo/maemo-developers