>________________________________________
>From: maemo-developers-boun...@maemo.org [maemo-developers-boun...@maemo.org] 
>On Behalf Of ext Thomas Perl [th.p...@gmail.com]
>Sent: Friday, March 19, 2010 12:02 PM
>To: Carolina Simões Gomes
>Cc: maemo-developers@maemo.org
>Subject: Re: GSoC project - aGLESory
>
>Hello!
>
>2010/3/19 Carolina Simões Gomes <carolina.sgo...@gmail.com>:
>> If possible, I'd like to know more about the aGLESory project, in order to
>> begin forming my ideas about the project proposal.
>
>(I'm not the one who proposed the project, so I might be wrong about
>the motivations and ideas behind "aGLESory".)
>
>I *think* the idea behind aGLESory is to make it easier to start
>creating projects utilizing OpenGL ES for Maemo/MeeGo. Right now, if
>one was to use Xlib to create a "Hello World"-ish GL ES app, it would
>look like this:
>
>http://wiki.maemo.org/SimpleGL_example
>
>There's too much boilerplate code (setting up the X window, etc..)
>which makes it hard (or a copy'n'paste job) to start a new project
>utilitzing OpenGL ES. I guess most of this is covered by using Qt and
>its QGLWidget, which can be subclassed to implement the
>rendering/setup: http://doc.trolltech.com/4.6/qglwidget.html - This
>also provides texture loading using QImage. Still, maybe a more
>"lightweight" solution with Xlib and DevIL, packed into a nice, little
>C++ framework is what aGLESory is about (maybe with some additional
>helper classes to make it easier to get started).


There is also Qt3d that is much one you are looking for. It is
utility class to making easier to create OpenGl apps with using
OpenGL API when graphicswiew and graphics iten is more
heavy and hign level. It is least worth of checking up 

http://labs.trolltech.com/blogs/2009/11/10/qt3d-features-in-qt-46/

>It would be nice if Flandry (the "reporter" on the GSoC ideas page)
>could elaborate a bit on what the idea is exactly. I've added myself
>as a possible mentor for this project, as it does interest me
>personally :)

Kate

>HTH.
>Thomas
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