Hi,

2010/3/19 Thomas Perl <th.p...@gmail.com>

> Hello!
>
> 2010/3/19 Carolina Simões Gomes <carolina.sgo...@gmail.com>:
> > If possible, I'd like to know more about the aGLESory project, in order
> to
> > begin forming my ideas about the project proposal.
>
> (I'm not the one who proposed the project, so I might be wrong about
> the motivations and ideas behind "aGLESory".)
>
> I *think* the idea behind aGLESory is to make it easier to start
> creating projects utilizing OpenGL ES for Maemo/MeeGo. Right now, if
> one was to use Xlib to create a "Hello World"-ish GL ES app, it would
> look like this:
>
> http://wiki.maemo.org/SimpleGL_example
>
> There's too much boilerplate code (setting up the X window, etc..)
> which makes it hard (or a copy'n'paste job) to start a new project
> utilitzing OpenGL ES. I guess most of this is covered by using Qt and
> its QGLWidget, which can be subclassed to implement the
> rendering/setup: http://doc.trolltech.com/4.6/qglwidget.html - This
> also provides texture loading using QImage. Still, maybe a more
> "lightweight" solution with Xlib and DevIL, packed into a nice, little
> C++ framework is what aGLESory is about (maybe with some additional
> helper classes to make it easier to get started).
>
> It would be nice if Flandry (the "reporter" on the GSoC ideas page)
> could elaborate a bit on what the idea is exactly. I've added myself
> as a possible mentor for this project, as it does interest me
> personally :)
>

These idea came from TMO, but I've already contacted the author.
My understanding of the idea is a bit different, I think is basically a
wrapper from OpenGL to OpenGL ES, in order to easily port OpenGL games/apps
to Maemo.

Best regards,

-- 
Valério Valério

http://www.valeriovalerio.org



>
> HTH.
> Thomas
>
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