Hi, 2010/3/19 Thomas Perl <th.p...@gmail.com>
> Hello! > > 2010/3/19 Carolina Simões Gomes <carolina.sgo...@gmail.com>: > > If possible, I'd like to know more about the aGLESory project, in order > to > > begin forming my ideas about the project proposal. > > (I'm not the one who proposed the project, so I might be wrong about > the motivations and ideas behind "aGLESory".) > > I *think* the idea behind aGLESory is to make it easier to start > creating projects utilizing OpenGL ES for Maemo/MeeGo. Right now, if > one was to use Xlib to create a "Hello World"-ish GL ES app, it would > look like this: > > http://wiki.maemo.org/SimpleGL_example > > There's too much boilerplate code (setting up the X window, etc..) > which makes it hard (or a copy'n'paste job) to start a new project > utilitzing OpenGL ES. I guess most of this is covered by using Qt and > its QGLWidget, which can be subclassed to implement the > rendering/setup: http://doc.trolltech.com/4.6/qglwidget.html - This > also provides texture loading using QImage. Still, maybe a more > "lightweight" solution with Xlib and DevIL, packed into a nice, little > C++ framework is what aGLESory is about (maybe with some additional > helper classes to make it easier to get started). > > It would be nice if Flandry (the "reporter" on the GSoC ideas page) > could elaborate a bit on what the idea is exactly. I've added myself > as a possible mentor for this project, as it does interest me > personally :) > These idea came from TMO, but I've already contacted the author. My understanding of the idea is a bit different, I think is basically a wrapper from OpenGL to OpenGL ES, in order to easily port OpenGL games/apps to Maemo. Best regards, -- Valério Valério http://www.valeriovalerio.org > > HTH. > Thomas >
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