>  As for "what a module might be", you're out of luck for Windows as
> everything is always compiled in the main program anyhow statically.
> But under Unix the modules are loaded dynamically (from DLLs) which is kind
> of neat because you don't have to load the HTML module at all if you never
> use it, for example. Potentially even better, you can add/remove modules
> without changing the main program and even without stopping it.

This might be of some interest:

http://www.research.att.com/resources/trs/

TR 98.20.1:
Dynamic C++ Classes
by Gisli Hjalmtysson, Robert Gray
abstract ,.ps

Give the ability to load up Classes at run time.
Not sure how useful that is.  Some times these research projects
are more theoretical than practical.

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