Ok, no problem. Just trying to understand the cause so I can figure out a
way to minimize it. Thanks for the quick response!
On Fri, May 2, 2008 at 12:22 PM, Andreas Hocevar <[EMAIL PROTECTED]>
wrote:
> Your analysis of the behaviour you are encountering sounds logical.
>
> Unfortunately, GmlRendererOL does not have a "rendering" state that you
> could query.
>
> A workaround would be to refresh less often.
>
> Sorry, but ATM that's all I can offer.
>
> Regards,
> Andreas.
>
> Ryan Moquin wrote:
>
> > I think I know the answer to my previous question about the timer tool
> > and the multiple flickers. I think it's probably an issue of maybe the
> > timer getting backed up. I have a refresh of 3 seconds and I think
> > sometimes, the full refresh can take 4 or 5 seconds. This would mean the
> > timer finds it more important to make sure it doesn't miss a timer firing
> > opportunity, rather than make sure that it fires specifically on a 3 second
> > interval. Is it possible to make the timer for a model not fire if it's
> > rendering? Is there a render event for a model, where you could tap into
> > whether or not the timer should fire based on if the model has finished
> > updating? I notice after it appears that the display catches up by
> > flickering repeatedly, it will only flicker once on the next update. As to
> > why it's able to refresh the model so fast on those multiple refreshes, I'm
> > not sure.
> >
> > Is there any way I can get more information on what might be going on
> > inside of map builder?
> >
> > Thanks!
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