I have been using Mapnik to render tile images of roads and I am
running into an interesting problem. I think know that Mapnik must
have a solution to the problem, but I can't seem to find the right
setting. The problem is that when I render two different tiles they
could have highway shields show up at different locations. And in the
worst case even on the edge of the image. I have tried to use the
avoid_edge setting to address this, but with no luck. Also I have
tried to use TileCache to render metatiles that are much larger and
then cut these larger images up. Does anyone have suggestions to what
I should be trying?

Thanks,
Aron Bierbaum
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