Magnus, Dane,
Thank you for pointing out this issue and a solution.  I have seen it before
and just blamed the GPS receiver without thinking about it properly.  I will
go and try the soloution on one of my maps....

Graham

from my phone

On 27 Jun 2011 07:07, "Dane Springmeyer" <[email protected]> wrote:


On Jun 26, 2011, at 10:48 PM, Magnus Bäck wrote:

> On Monday, June 27, 2011 at 07:13 CEST,
> D...
Yep, rendering artifact, that I can replicate. Your hunch was right. Not
looked closely yet as to the cause, but likely the high density of nodes
triggers those sharp spikes in some part of AGG.

The fix, however, is easy, and likely something want you want anyway for
smoother a looking line given the high density of node.

Add these two extra options to the LineSymbolizer:

stroke-linejoin="round" stroke-linecap="round"

That should fix things up nicely. Though your pre-processing solution is
great too of course because things will draw faster that way.

Dane



>
> --
> Magnus Bäck
> [email protected]

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