Could we mimic the cache used for GD? It's homegrown... Steve
>>> On 10/21/2008 at 2:35 PM, in message <[EMAIL PROTECTED]>, "thomas bonfort" <[EMAIL PROTECTED]> wrote: > Note that there's no caching in place for truetype/vector/ellipse > symbols with the agg renderer. > As always, there's no better way than to try out the different options > in your environment to see what suits your needs best, as there's no > single answer to your performance requirements (it will depend on the > complexity of your vector/truetype symbol, and the size of your > pixmaps). If you do some benchmarking on this, please post a summary > of your testcase and conclusions so others can benefit from them :) > > cheers, > thomas > > On Tue, Oct 21, 2008 at 21:03, Steve Lime <[EMAIL PROTECTED]> wrote: >> There shouldn't be much of a difference although as always it depends. >> In the end all of them end up as >> images and there is caching in place for both vector and truetype >> symbols. You just pay the performance >> penalty for the initial rendering. >> >> Steve >> >>>>> On 10/21/2008 at 8:44 AM, in message >> <[EMAIL PROTECTED]>, "Paul >> james" >> <[EMAIL PROTECTED]> wrote: >>> Hello guys! >>> Íd like to know if exist significant performance differences between >> these >>> tree kinds of symbol : image(pixmap), vector and font(TRUETYPE)... >> Which one >>> is the best choose (performance) >>> >>> []́s >> _______________________________________________ >> mapserver-users mailing list >> [email protected] >> http://lists.osgeo.org/mailman/listinfo/mapserver-users >> _______________________________________________ mapserver-users mailing list [email protected] http://lists.osgeo.org/mailman/listinfo/mapserver-users
