Hi You are probably more familiar than I am with the facebook free basics fiasco. Facebook seeks to establish itself as a grand gateway to what the internet can do, and the software freedom movement yearns to make Facebook obsolete. (eg, see https://www.softwarefreedom.org/news/2010/feb/10/highlights-eben-moglens-freedom-cloud-talk/ )
One of the ideas of Sugar is to raise awareness about the software freedom movement, and as such, providing the full experience within the facebook police-state playpark is an own-goal. We should reach people where they are in the playpark and lead them out of it. :) On 7 April 2016 at 09:31, Vishal Batchu <[email protected]> wrote: > Hi Dave, > I can see why you want to limit the app on facebook, but don't you think > that it would be better if everyone could have the full sugar/sugarizer > experience independent of where they are using it currently (facebook in > this case)? If it is technically not possible to run the entire sugarizer > app over there due to some limitations it is fine, but I would personally > like it if sugar/sugarizer offered as much as possible on facebook as well. > But then again, sugarizer itself has only a few activities as of now > compared to Sugar, so I guess it would be limited in that way anyways. > > On Thu, Apr 7, 2016 at 6:36 PM, Dave Crossland <[email protected]> wrote: > >> I think facebook app/game versions of sugar activities is smart >> marketing, but I would suggest making them a little limited, to get people >> hooked on them, and then telling people to upgrade to the main >> http://server.sugarizer.org app to play the next level. >> >> _______________________________________________ >> Sugar-devel mailing list >> [email protected] >> http://lists.sugarlabs.org/listinfo/sugar-devel >> >> > -- Cheers Dave
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