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I've just spent some time examining the masqing code.  Does anyone know why
the above restriction exists?  As far as I can tell there should rarely be a
case a packet matching both and if it does, what's the harm in replacing both
the sender and receiver?

Removing this restriction would also solve some problems that have been
brought up here.  For example, you wouldn't need something like Rolf Braun's
2-dir port forwarding patch since mfw or portfw would be enough.  Also this
should solve problems with online games that send UDP among all players. 
Currently, for example, two players behind the same masq box have problems
joining the same battle.net game.  I'd imagine that this problem would go away
if the above restriction was removed.

So please help me to understand why thing are this way.

-- Michael Best

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