On Sat, 7 Nov 1998, Chris Johnson wrote:
> Date: Sat, 7 Nov 1998 16:48:08 -0500
> From: Chris Johnson <[EMAIL PROTECTED]>
> To: pernod <[EMAIL PROTECTED]>, [EMAIL PROTECTED]
> Subject: Re: [masq] ip masquerading and quake
>
> On Sat, Nov 07, 1998 at 02:05:08PM -0800, pernod wrote:
> > does anyone know if udp based games such as quake work through
> > an ip masquerading setup?
>
> I haven't played Quake through a masquerading box, but there is a module
> specifically for Quake to allow it to work. Quake II works without any module
> help at all, and I've played tons of it through my masq box. I've also played
> it with two computers on my local LAN connecting to a Quake II server on the
> Internet, and it works fine that way too.
Actually, Quake works without modules as well, as long as only one internal
host is playing quake. If more than one host is playing at the same time,
the module is required for both Quake and Quake2 (and the module has to be
to accept quake2 port 27910)
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