I've been working on a way for peer-to-peer games
to work through NAT's transparantly, with some
success.  Games that use my code now work properly
through at least one commercial NAT (Nevod's NAT1000)
and probably several others - and with a small patch,
through Masq, as well.
 
I've written up my technique at
http://www.alumni.caltech.edu/~dank/peer-nat.html
and invite comments, especially on my patch to IP Masq
to get it to reuse UDP ports 'properly'.
- Dan

-- 
Speaking only for myself, not for my employer
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