Dan Kegel <[EMAIL PROTECTED]> wrote:
>
> I've been working on a way for peer-to-peer games to work through
> NAT's transparantly, with some success.

Your work seems to be a technique that game programmers can use, to make
their programs more NAT-friendly.  It doesn't seem to do anything for
those of us who want to play the games that are not NAT-friendly. 
That's the type of audience you're writing to, on this list.  :)

I'm still amazed at how many games use bizarre protocols involving UDP
packets on multiple ports, to have their games talk to one another. 
What's so wrong about opening a single TCP socket connection, and just
sending data to the other machines?  Geez, in the Unix background where
I come from, that's the *easy* way to do it!  Why go to all the trouble
to write such masq-unfriendly networking code into their games?  I just
don't get it.

-- 
   [EMAIL PROTECTED] (Fuzzy Fox)      || "Nothing takes the taste out of peanut
sometimes known as David DeSimone  ||  butter quite like unrequited love."
  http://www.dallas.net/~fox/      ||                       -- Charlie Brown
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