Jordan, Gary,

I have been working on another implementation of quiver functionality.  It is 
not ready to commit yet, but I think I have the transforms worked out 
reasonably well.  The arrows never get distorted, and their orientation is 
preserved as the axes are manipulated.  Length can be preserved or not, 
depending on the units one chooses. Below a threshold, the whole arrow is 
scaled down as its length is reduced; above that threshold, only the length 
changes. I am subclassing PolyCollection, so there is full flexibility in 
rendering with or without an edge.

I expect I will be ready to commit something within a week.

Eric


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