On 7/31/06, Ken McIvor <[EMAIL PROTECTED]> wrote: > On Jul 30, 2006, at 8:07 AM, Bill Baxter wrote: > > I went ahead and implemented this yesterday on a long plane flight. > > The changed files (backend_bases.py, and widgets.py) are attached to > > the above tracker entry. Also I changed backend_wx.py to grab the > > mouse generally when you click on the graphs, so that panning and such > > continues to track even when you go outside the window. Similar > > changes should probably also be made to the other backends too. > > This sounds like it could be a pretty stellar improvement to the WX > backend. Thanks!
Just to be clear, the only thing that applies to wx specifically is that I made the wx backend grab the system pointer on mouse down and release it on mouse up. (Basically just a change of 4 lines of code -- two CaptureMouse() calls and two ReleaseMouse() calls). The rest is GUI independent and should benefit all GUI backends. > > I should be at a work-related meeting on Tuesday with Matt Newville, > the WX backend maintainer. I'll try to get some time set aside to > get your changes merged on my laptop before them, so that we can > check them out properly afterward. My big concern is to investigate > how these changes may affect people who are embedding WxAgg figures > in wxPython applications. If you've done what I think you have, that > shouldn't be a problem. Definitely more people should test it and review the code. It works for me, but maybe there are some things I haven't thought of. Like I've never tried embedding. But I don't think this should cause problems there. On the other hand, the widget-level grabbing infrastructure might have problems with a GUI back-end that doesn't do system-level grabbing. For instance you start dragging on a Slider, drag off the window, and let go. If you aren't doing system level grabbing then you won't ever get the mouse up to tell you that you should release the widget-level mouse grab. > > I also added get_value methods to the CheckButtons and RadioButtons, > > because it didn't seem like there was any good way to get that info. > > You may want to submit this portion of the changes as a separate > patch. I've found that my patches get accepted faster when I only do > one thing per patch. Ok. Such a pain though... Are whole files acceptable instead of diffs? It's relatively easy to do a windiff or whatever to look over the changes and accept or reject line by line. (In fact Robert Osfield who quite ably runs the OpenSceneGraph project feels so strongly about it that he *only* allows patches to be submitted as complete files so he can easilly use a visual diff tool to merge changes). > > Finally I don't really get what the deal is with the Slider's > > "closedmin"/"closedmax" options. > > Sorry, I can't help you with this one. > > > Please let me know if there's a better way/place to submit patches. > > I've always done exactly what you're doing now: uploading it on SF > then emailing the developers' list. Ok. Thanks. --Bill ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Matplotlib-devel mailing list Matplotlib-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/matplotlib-devel