On Fri, Nov 09, 2007 at 01:39:10PM -0600, John Hunter wrote:
> On Nov 9, 2007 1:12 PM, Michael Droettboom <[EMAIL PROTECTED]> wrote:
> 
> > I've committed my changes on the transforms branch so you can play with
> > it -- I'm holding off on changing the trunk due to the pending release.
> > But if everyone agrees on the way to expose this, it would be nice to
> > merge this over to trunk before the release.
> 
> Am I right in assuming that the only thing we lose in this approach is
> faceting (which Eric hates but others may care about)?  Since it is
> orders of magnitudes faster, we could have a pcolor_faceted which
> pcolor calls the old function if shading='faceted'.  Of course the two
> functions would return different types (image vs patch collection)
> which is potentially a bit confusing....  We could play with adding
> faceting to images....

It is important for us that the entire cell have the same colour.
Is this what you get with shading='flat'?  

Sometimes shading='faceted' is useful.  You should be able to do this
faster by simply blasting an array of lines over top of shading='flat'
than by drawing each individual quadrilateral.

Note that I found 'faceted' to be much nicer when the lines are drawn
with transparency.  Without transparency, a large array turns the
entire image black --- not very useful.

  - Paul

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