On Jan 4, 2008 1:04 PM, Andrew Straw <[EMAIL PROTECTED]> wrote: > Excellent summary, Fernando -- are looking to burnish your visual > neuroscientist credentials? ;)
Gotta start somewhere, no? :) Now I just have to convince the NSF it's true as well... Back to grant writing :) > > The other issue I recall is that the quality of openGL antialiasing is > > highly dependent on the video card and/or driver. While that may be > > OK for gamers, it's completely unacceptable IMO for scientific > > publication. > > > Granted, this page is getting a little dated, but here's what you get > with OpenGL: http://homepage.mac.com/arekkusu/bugs/invariance/HWAA.html Thanks, that's the link I was basically quoting from memory, which I'd read when you posted it a while ago. Great reference on this topic. Cheers, f ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Matplotlib-devel mailing list Matplotlib-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/matplotlib-devel