On Jan 4, 2008 1:04 PM, Andrew Straw <[EMAIL PROTECTED]> wrote:

> Excellent summary, Fernando -- are looking to burnish your visual
> neuroscientist credentials? ;)

Gotta start somewhere, no? :)  Now I just have to convince the NSF
it's true as well... Back to grant writing :)

> > The other issue I recall is that the quality of openGL antialiasing is
> > highly dependent on the video card and/or driver.  While that may be
> > OK for gamers, it's completely unacceptable IMO for scientific
> > publication.
>
>
> Granted, this page is getting a little dated, but here's what you get
> with OpenGL: http://homepage.mac.com/arekkusu/bugs/invariance/HWAA.html

Thanks, that's the link I was basically quoting from memory, which I'd
read when you posted it a while ago.  Great reference on this topic.

Cheers,

f

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