The idea of a shell with inline plots is a fascinating one - I like
the minimalism and directness of being able to plot data like this.
And the speed of OpenGL is obviously attractive.

Is the figure() call syntax different from the existing syntax for
figure()? I think there's a usage pattern ingrained in my head that
says 'figure => new window,' and any change to the call syntax for
figure would seem to open up a lot of room for confusion.

It seems that the backend and the shell might be separate issues? My
view of the backends is that they only deal with knowing how to draw
artists, and are separate from the process of creating those artists
through an interactive shell.

The following old thread is also relevant, which you may have already seen:
http://www.nabble.com/opengl-backend-td19192625.html

Thanks,
Eric B


On Fri, Apr 3, 2009 at 7:17 AM, Nicolas Rougier
<nicolas.roug...@loria.fr> wrote:
>
> Hello,
>
> While looking at possible solutions for a matplotlib OpenGL backend,
> I've been experimenting with pyglet (that has no dependencies) and coded
> a terminal with embedded 2d arrays display.
>
> Sources & screenshots are available at:
> http://www.loria.fr/~rougier/glnumpy.html
>
> Since pyglet seems mature enough, I would like to know if anyone
> interested in helping writing the OpenGL backend (using pyglet) ?
>
>
> Nicolas
>
>
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