Nicolas Rougier wrote:
> 
> What I do generally to have "nice" OpenGL output is to render  
> screenshots at high resolution and then use something like gimp to  
> resize them. I agree that it is far from optimal but it's pretty  
> decent for a scientific paper. Other solutions are vector rendering of  
> scene (using gl2ps for example) or the texture anti-aliasing technique  
> (http://homepage.mac.com/arekkusu/bugs/invariance/TexAA.html).

Yes. That is why I said a "naive" implementation.

> But, beside rendering issue, I think an OpenGL backend could be useful  
> for experiments involving very fast rendering of large arrays. Using  
> OpenGL texture, you can render 1000x1000 arrays with continuous update  
> of data (on recent machines).

Yes. I wrote a module pygarrayimage for just that:
http://code.astraw.com/projects/motmot/pygarrayimage.html

BTW, my ideas were meant more as "how to wedge MPL quickly into glipy
with a minimum of work" rather than "a talented programmer with one year
of free time to come up with the coolest scientific workflow GUI" variety.

-Andrew

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