Yep, I'm still developing some OpenGL technics to provide both nice and fast rendering and I hope to be able to help the writing of a GL backend for matplotlib next summer (provided we get a GSoC student for the project).
So far, my main concern is that for efficient rendering using OpenGL, you need to consider that drawing means to create objects on the graphic card (line, curve, image, points, etc) that can be later manipulated (scaling/rotating/coloring/properties change, etc.). From what I remember in my early attempts at writing an OpenGL backend, I did not find the proper way to enforce such framework. Said differently, the backend is supposed to implement drawing operations while I would need to know if the drawing operations actually relates to something that is already on the graphic card or not. I'm not sure I'm very clear but I can develop the point if necessary. Having read the post by Michael (http://mdboom.github.com/blog/2012/08/06/matplotlib-client-side/) on client-side rendering, I think the proposed three-way split might be a solution but I do not know how advanced are the ideas. To date, I've been working on different things: Text/font : http://code.google.com/p/freetype-gl/ (c code) Stroke/dash/paths: http://code.google.com/p/gl-agg/ (python) Images: http://code.google.com/p/glumpy/ (python) If you want to get a feel of how nice and fast rendering could be, have a look at 'demo-lines.py' from the gl-agg repository (and play with mouse). From these experiments, I think it is possible to achieve AGG quality using OpenGL. What is really exciting is the perspective of having a opengl/webgl backend that could be used with ipython (there has been a recent post on ipython list that show such integration for a molecule viewer). Anyway, you're more than welcome to contribute to glumpy, but in the long run, I hope it will disappear in favor of a matplolib GL backend. Nicolas On Nov 15, 2012, at 22:03 , Benjamin Root wrote: > > > On Thu, Nov 15, 2012 at 2:24 PM, Cyrille Rossant <cyrille.ross...@gmail.com> > wrote: > Hi all, > > I am developing a high-performance interactive visualization package in > Python based on PyOpenGL (http://rossant.github.com/galry/). It is primarily > meant to be used as a framework for developing complex interactive GUIs (in > QT) that deal with very large amounts of data (tens of millions of points). > But it may also be used, like matplotlib, as a high-level interactive library > to plot and visualize data. > > The low-level interface is mostly done at this point (the code is still in an > experimental stage though), and I'm now focusing on my current research > project which is to write a scientific GUI based on this interface. However, > I think people (including myself!) may be interested in a matplotlib-like > high-level interface. I was first thinking about writing such an interface > from scratch, by implementing a very small fraction of the matplotlib > interface (basic commands like figure(), plot(), subplot(), show(), etc.). > One could then quickly visualize huge datasets with the same commands than > matplotlib. > > Another solution would be to write a matplotlib backend based on this > library. I am not familar enough with the internals of matplotlib to know how > complicated it could be. I may do it myself, but it would probably take a > long time since it is currently not my highest priority. I would be glad if > someone experienced in writing backends was interested in working on it. > Actually I could do everything that is specific to my library, which already > provides commands to plot points, lines, textures, etc. The canvas is based > on QT and may be similar to what is already implemented in the QT backend. > > Of course, it would already be great if only the most basic plotting features > were available in the backend. A first step could be for example to have a > simplistic example "plot(x, sin(x))" working (with interactive navigation). > > I am looking forward to your feedback. > > Best, > Cyrille Rossant > > > Great to hear another person interested in bringing opengl to matplotlib! > Another project you might be interested in collaborating with is Glumpy: > http://code.google.com/p/glumpy/ > > From my limited knowledge of OpenGL, what my vision is that any of the > existing backends have support for an OpenGL object, so we just need to be > able to instantiate the opengl object in any figure object, and know how to > send it the appropriate commands and data. So, it is not exactly a backend, > more of a "middling". Anyway, I think the dev at Glumpy would be happy to > have help, and probably have much more developed ideas on how to integrate > with matplotlib. > > Cheers! > Ben Root > > ------------------------------------------------------------------------------ > Monitor your physical, virtual and cloud infrastructure from a single > web console. Get in-depth insight into apps, servers, databases, vmware, > SAP, cloud infrastructure, etc. Download 30-day Free Trial. > Pricing starts from $795 for 25 servers or applications! > http://p.sf.net/sfu/zoho_dev2dev_nov_______________________________________________ > Matplotlib-devel mailing list > Matplotlib-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/matplotlib-devel ------------------------------------------------------------------------------ Monitor your physical, virtual and cloud infrastructure from a single web console. Get in-depth insight into apps, servers, databases, vmware, SAP, cloud infrastructure, etc. Download 30-day Free Trial. Pricing starts from $795 for 25 servers or applications! http://p.sf.net/sfu/zoho_dev2dev_nov _______________________________________________ Matplotlib-devel mailing list Matplotlib-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/matplotlib-devel