On Thu, Sep 16, 2010 at 11:06 AM, Daπid <davidmen...@gmail.com> wrote:
> No, it is not. The Z channel is an aditional number per pixel that
> haves the information of the deepness. When you render an image you
> can keep this information for adding mist, without rendering again,
> for example.
>
> I don't know if I have been able to explain myself, my mind is not
> really clear today. ;-)

Sounds like you're talking about the equivalent to OpenGL's z-buffer.
The only thing matplotlib has is zorder, which controls the drawing
order of the artists.  Matplotlib is not a true 3D plotting package in
the sense of having all of the hardware bells and whistles, so there
is no z-buffer.

Ryan

-- 
Ryan May
Graduate Research Assistant
School of Meteorology
University of Oklahoma

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