On Fri, Sep 14, 2012 at 3:50 PM, Eric Firing <efir...@hawaii.edu> wrote:
> On 2012/09/14 9:00 AM, Benjamin Root wrote:
> > tricontourf() might be more what you are looking for. Another
> > possibility is pcolor() (note that for irregularly spaced grids,
> > pcolormesh() would not work).
>
> Huh? I don't think there is anything pcolor can handle that pcolormesh
> can't handle faster. In both cases, the grids must be quadrilateral,
> but that's all.
>
> Eric
>
>
Clarification: pcolormesh() must have a grid of coordinates (not
necessarially equally spaced).
As for pcolormesh() being able to handle anything that pcolor() can handle,
I have run into situations where that was not the case. I don't remember
the details, though. I think pcolorfast() operates like that (falling back
to pcolor() as a last resort).
Ben Root
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